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Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
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<blockquote data-quote="Shiroiken" data-source="post: 7599221" data-attributes="member: 6775477"><p>The problem with running a long meta-plot campaign is how easy it is to get lost in it. Players often have short term memories, and unless there is a heavy note taker in your group, by the time the big reveal happens... most of the players have totally forgotten the early setup and foreshadowing you've done.</p><p></p><p>The best meta-plot I've experienced was a FR campaign with 2 major foes: the daemonfey and the shadowvar. My character was an elf mage who's brother and sister betrayed Evermeet and my brother (at least) joined with the daemonfey. Another player was a ranger of Miliki whose homeland was about to be taken by the newly revealed shadowvar. He was destined to destroy them, while I was destined to defeat the daemonfey. However, the shadowvar heard of my plight, and that I was an ally of the other PC. They offered me access to their power in addition to my own so that I could destroy the daemonfey. It was the first time I'd ever actually been tempted by a known evil that I truly considered, but in the end I refused, knowing I'd be their enemy just as my ally was. I found out after the campaign that the DM had the daemonfey make a similar offer to the other PC! The DM told us that if either of us had taken the offer, our personal goals would be assured, but the other would end in misery and death. If we both took the offer, we would both have failed and died. Instead we both refused, and while it made the campaign harder for our characters, in the end we both succeeded.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7599221, member: 6775477"] The problem with running a long meta-plot campaign is how easy it is to get lost in it. Players often have short term memories, and unless there is a heavy note taker in your group, by the time the big reveal happens... most of the players have totally forgotten the early setup and foreshadowing you've done. The best meta-plot I've experienced was a FR campaign with 2 major foes: the daemonfey and the shadowvar. My character was an elf mage who's brother and sister betrayed Evermeet and my brother (at least) joined with the daemonfey. Another player was a ranger of Miliki whose homeland was about to be taken by the newly revealed shadowvar. He was destined to destroy them, while I was destined to defeat the daemonfey. However, the shadowvar heard of my plight, and that I was an ally of the other PC. They offered me access to their power in addition to my own so that I could destroy the daemonfey. It was the first time I'd ever actually been tempted by a known evil that I truly considered, but in the end I refused, knowing I'd be their enemy just as my ally was. I found out after the campaign that the DM had the daemonfey make a similar offer to the other PC! The DM told us that if either of us had taken the offer, our personal goals would be assured, but the other would end in misery and death. If we both took the offer, we would both have failed and died. Instead we both refused, and while it made the campaign harder for our characters, in the end we both succeeded. [/QUOTE]
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Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
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