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Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
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<blockquote data-quote="Coroc" data-source="post: 7600318" data-attributes="member: 6895991"><p>We got 2 campaigns atm. One in which I play Oota, it is very hard to miss the metaplot there.</p><p>The other I dm, it is the "ragpicker" campaign, we pref to play that when some players do not have time. In this one (Ghk) I got the main theme pcs vs iuz and his orcs and demons. I use adventure snippets which are quite independent from each other but I got some metaplot elements. So they got to find all three parts of the ashen staff (major artefact) and I got recurring mysterious R on various notes (Rary) who will intermingle later on in a drastic way. Also I got a succubus lieutenant of iuz who met the group a few times and caused them a lot of trouble.</p><p>My advice: Connect metaplot elements to items and npcs. That makes them more memorable</p></blockquote><p></p>
[QUOTE="Coroc, post: 7600318, member: 6895991"] We got 2 campaigns atm. One in which I play Oota, it is very hard to miss the metaplot there. The other I dm, it is the "ragpicker" campaign, we pref to play that when some players do not have time. In this one (Ghk) I got the main theme pcs vs iuz and his orcs and demons. I use adventure snippets which are quite independent from each other but I got some metaplot elements. So they got to find all three parts of the ashen staff (major artefact) and I got recurring mysterious R on various notes (Rary) who will intermingle later on in a drastic way. Also I got a succubus lieutenant of iuz who met the group a few times and caused them a lot of trouble. My advice: Connect metaplot elements to items and npcs. That makes them more memorable [/QUOTE]
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Please describe your experience (players) or management (GMs) of a perfectly executed metaplot...
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