Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
Please download this Hak-Pak!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neo" data-source="post: 1779021" data-attributes="member: 4139"><p>All joking aside the death penalty issue does need addressing, just up the standard penalties to XP and GP's for dying and remove the your corpse is looted losse HEAPS of gold and an Item would be my suggestion as its a bit overly harsh.</p><p></p><p>Can I also suggest a look at quicklings be made.. I don't object to monsters that PP particualrly but when they disappear after a time with your money or items in tow all vanishing with them its a bit unfair. </p><p>I got stung the other day when the server was a little laggy (a rare occurence thankfully) one pickpocketed me and took a 200k + item (greater horn of blasting) of course I was nowhere near the quickling at the time but got yanked back next to it like an elastic band when the lag kicked in giving it a chance to PP me without me even knowing and only after it had faded away discovered the item had been PP'ed. Not a huge issue but if the quicklings didnt vanish after a time i would at least have had a feasible chance of getting the item back.</p><p></p><p>Of course Bioware is partly to blame too for putting the you notice someone pickpocket you message appearing in the combat verbose window LOL at the speed combat text flies by the chances of noticing a single line during a combat with multiple foes is about a likely as picking the winning lottery numbers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as a final please with the crafting system now in place for the sake of spellcasters can we get the item max limit before being whisked away to encumbria upped from 130 to like 180 or something... I spent like 10 mins getting a bag of blank scrolls ready for scribing together (not like you can press pause, pop bavck to shop resotck on scrolls in the middle of a fight or dungeon etc...) only to head out of the emporium and immediately appear in Encumbria because I had more than 130 items... very very annoying. Wizards in particular get stung by this frequently</p></blockquote><p></p>
[QUOTE="Neo, post: 1779021, member: 4139"] All joking aside the death penalty issue does need addressing, just up the standard penalties to XP and GP's for dying and remove the your corpse is looted losse HEAPS of gold and an Item would be my suggestion as its a bit overly harsh. Can I also suggest a look at quicklings be made.. I don't object to monsters that PP particualrly but when they disappear after a time with your money or items in tow all vanishing with them its a bit unfair. I got stung the other day when the server was a little laggy (a rare occurence thankfully) one pickpocketed me and took a 200k + item (greater horn of blasting) of course I was nowhere near the quickling at the time but got yanked back next to it like an elastic band when the lag kicked in giving it a chance to PP me without me even knowing and only after it had faded away discovered the item had been PP'ed. Not a huge issue but if the quicklings didnt vanish after a time i would at least have had a feasible chance of getting the item back. Of course Bioware is partly to blame too for putting the you notice someone pickpocket you message appearing in the combat verbose window LOL at the speed combat text flies by the chances of noticing a single line during a combat with multiple foes is about a likely as picking the winning lottery numbers :) And as a final please with the crafting system now in place for the sake of spellcasters can we get the item max limit before being whisked away to encumbria upped from 130 to like 180 or something... I spent like 10 mins getting a bag of blank scrolls ready for scribing together (not like you can press pause, pop bavck to shop resotck on scrolls in the middle of a fight or dungeon etc...) only to head out of the emporium and immediately appear in Encumbria because I had more than 130 items... very very annoying. Wizards in particular get stung by this frequently [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Please download this Hak-Pak!
Top