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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please explain cross-class skillz
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<blockquote data-quote="dkilgo" data-source="post: 551561" data-attributes="member: 8967"><p>I believe that the static class skills vs. cross-class skills rules to be flawed. Here is why:</p><p></p><p>One's training is dependant upon environment, and the way that particular character was raised. The PHB offers an entire section on how to make your character unique, and it's title is Description. In that section they bring up creating a background for your character. While creating your background you have to take into account what profession the character has chosen to be his/her staple career. But, it does not take into account how your character became a fighter, a rogue, a sorcerer, or what ever other class you decide to take at first level. The environment and your characters grooming all the way up to manhood/womanhood plays a huge part as to how your character became that fighter, rogue, or sorcerer. Perhaps the fighting style that has made you the fighter that you are was passed on to you by your father. Well, perhaps your father was a woodsman for the king at one time, and he really relied on his ability to spot things from afar. Maybe in learning how to see things from a distance he was able to learn how to listen to the sounds of nature to tell him when danger was close. All these things are relevant to how your character came to be who he/she is.</p><p></p><p>That is a basic reason as to why I would allow players to choose thier class skills upon character creation. So, all these character can be truly unique, and add depth to thier back story. The method I have expanded upon that was suggested by Zhure is what I will house rule as my character creation method. I don't know about you, but I really like the roleplay aspect of the game. The more unique and interesting the charcters the more the DM can do take make the game better. It is all about the cinematics of it all, and if every fighter and rogue had very similar skills, then things would just start to become a little dull.</p></blockquote><p></p>
[QUOTE="dkilgo, post: 551561, member: 8967"] I believe that the static class skills vs. cross-class skills rules to be flawed. Here is why: One's training is dependant upon environment, and the way that particular character was raised. The PHB offers an entire section on how to make your character unique, and it's title is Description. In that section they bring up creating a background for your character. While creating your background you have to take into account what profession the character has chosen to be his/her staple career. But, it does not take into account how your character became a fighter, a rogue, a sorcerer, or what ever other class you decide to take at first level. The environment and your characters grooming all the way up to manhood/womanhood plays a huge part as to how your character became that fighter, rogue, or sorcerer. Perhaps the fighting style that has made you the fighter that you are was passed on to you by your father. Well, perhaps your father was a woodsman for the king at one time, and he really relied on his ability to spot things from afar. Maybe in learning how to see things from a distance he was able to learn how to listen to the sounds of nature to tell him when danger was close. All these things are relevant to how your character came to be who he/she is. That is a basic reason as to why I would allow players to choose thier class skills upon character creation. So, all these character can be truly unique, and add depth to thier back story. The method I have expanded upon that was suggested by Zhure is what I will house rule as my character creation method. I don't know about you, but I really like the roleplay aspect of the game. The more unique and interesting the charcters the more the DM can do take make the game better. It is all about the cinematics of it all, and if every fighter and rogue had very similar skills, then things would just start to become a little dull. [/QUOTE]
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Please explain cross-class skillz
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