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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please explain cross-class skillz
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<blockquote data-quote="maddman75" data-source="post: 551775" data-attributes="member: 2673"><p>I freely let my players swap skills at generation if it relates to background. This is in the PHB and doesn't even fall into house rules. Exceptions are no exclusive skills, and Spot, Search, Listen, and Tumble are not allowed. Those skills are given to classes as part of their design IMHO. But if your fighter was the son of a diplomat and often talked with his father about the finer points of negotiation, swapping Craft for Diplomacy wouldn't be an issue.</p><p></p><p>As far as justification, Fighters find it easy to learn things and wizards find it easy to learn other things.</p><p></p><p>Real life analogies fall apart in D&D much easier than cross class skills in many places <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Balance is a reason, you shouldn't be so quick to dismiss it. D&D is reliant on the concept that one character can't do it all. You need friends who back you up in areas you aren't good at.</p><p></p><p>Think of it like this. You're a "Techie" class, with class skill such as Profession(computer Tech) and Craft(Web Site). You have an easy time picking up on these things, because they are related to what you do every day. Certainly, you could pick up some points of Tumble, but as there's no cross pollination of experience you would have a lot more trouble than a class with skills like Perform(dancing) and Profession(gymnist).</p><p></p><p>Its that the cross class skills don't match up to what your character does every day. If your character's everyday activity don't match your skills, talk to your DM.</p></blockquote><p></p>
[QUOTE="maddman75, post: 551775, member: 2673"] I freely let my players swap skills at generation if it relates to background. This is in the PHB and doesn't even fall into house rules. Exceptions are no exclusive skills, and Spot, Search, Listen, and Tumble are not allowed. Those skills are given to classes as part of their design IMHO. But if your fighter was the son of a diplomat and often talked with his father about the finer points of negotiation, swapping Craft for Diplomacy wouldn't be an issue. As far as justification, Fighters find it easy to learn things and wizards find it easy to learn other things. Real life analogies fall apart in D&D much easier than cross class skills in many places :). Balance is a reason, you shouldn't be so quick to dismiss it. D&D is reliant on the concept that one character can't do it all. You need friends who back you up in areas you aren't good at. Think of it like this. You're a "Techie" class, with class skill such as Profession(computer Tech) and Craft(Web Site). You have an easy time picking up on these things, because they are related to what you do every day. Certainly, you could pick up some points of Tumble, but as there's no cross pollination of experience you would have a lot more trouble than a class with skills like Perform(dancing) and Profession(gymnist). Its that the cross class skills don't match up to what your character does every day. If your character's everyday activity don't match your skills, talk to your DM. [/QUOTE]
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Please explain cross-class skillz
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