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General Tabletop Discussion
*Pathfinder & Starfinder
Please explain cross-class skillz
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<blockquote data-quote="dkilgo" data-source="post: 551805" data-attributes="member: 8967"><p>I don't view the skills listed for DnD as unbalancing in any factor. They are just a list presented to help define your character that much more. Granted I wouldn't allow a person wanting to create a fighter to trade ride with concentration because that just wouldn't make any sense. I wouldn't allow it simply for some misunderstood balance issue. The skills are not going to make or break your campaign setting. They are just going to add to it. Defining what your characters are good at and what they are not. That is why I would allow players to chose thier beginning class skills with some exceptions. I only believe they are there to help define your character better, and give you the player a better understanding of what your character is capable of. </p><p></p><p>So, if one of my players came to me wanting to create a fighter with a similar background to the fighter I presented in an earlier post then that is fine. Just as long as the skills he chooses fit well with the type of character he/she is making, and it meshes well with the story line. I try not to get too outrageous with my rulings when it comes to things such as this.</p></blockquote><p></p>
[QUOTE="dkilgo, post: 551805, member: 8967"] I don't view the skills listed for DnD as unbalancing in any factor. They are just a list presented to help define your character that much more. Granted I wouldn't allow a person wanting to create a fighter to trade ride with concentration because that just wouldn't make any sense. I wouldn't allow it simply for some misunderstood balance issue. The skills are not going to make or break your campaign setting. They are just going to add to it. Defining what your characters are good at and what they are not. That is why I would allow players to chose thier beginning class skills with some exceptions. I only believe they are there to help define your character better, and give you the player a better understanding of what your character is capable of. So, if one of my players came to me wanting to create a fighter with a similar background to the fighter I presented in an earlier post then that is fine. Just as long as the skills he chooses fit well with the type of character he/she is making, and it meshes well with the story line. I try not to get too outrageous with my rulings when it comes to things such as this. [/QUOTE]
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Please explain cross-class skillz
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