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<blockquote data-quote="GrumpyOldMan" data-source="post: 2737399" data-attributes="member: 16469"><p>Explaining games is like explaining life, there are lots of different sorts and some surprising, and unlikely ones survive by finding their own little ecological niche.</p><p></p><p>The basics:</p><p></p><p>Not all games use d20.</p><p></p><p>Not all have artificial gaming constructs like ‘classes’ and ‘levels.’</p><p></p><p>Many do, but call them something else (like ‘circles’).</p><p></p><p>DnD is one of very few where the amount of armour you wear affects your chance of being hit (in most games it reduces the damage you take).</p><p></p><p>Not all have hit points.</p><p></p><p>The DnD magic system would be unique, but for the Dying Earth RPG which uses the Vancian Magic System as it was originally intended. I can think of no other system with such a restriction on spell use.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 2737399, member: 16469"] Explaining games is like explaining life, there are lots of different sorts and some surprising, and unlikely ones survive by finding their own little ecological niche. The basics: Not all games use d20. Not all have artificial gaming constructs like ‘classes’ and ‘levels.’ Many do, but call them something else (like ‘circles’). DnD is one of very few where the amount of armour you wear affects your chance of being hit (in most games it reduces the damage you take). Not all have hit points. The DnD magic system would be unique, but for the Dying Earth RPG which uses the Vancian Magic System as it was originally intended. I can think of no other system with such a restriction on spell use. [/QUOTE]
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