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<blockquote data-quote="Lorgrom" data-source="post: 2737493" data-attributes="member: 6116"><p>Lets start with a system that is very diffrent from D20, Hero System aka Champions. This is a point based system. Which means you spend your experiance points to do character improvements. You start off with a base amount of points (in a Heroic setting like most DnD games, you get 75, if you play a standard Super Hero setting you get 100 points). All of your stats (they have more then DnD, but once you read the rules, you understand why) start off at a base. You then ether spend points to increase them, or lower them and gain more points to spend elseware. From there you pick you skills (you can learn any skill in the game, as long as the DM allows them). This process continues until you have ether spent all your points (and gotten more by getting Disadvatages). It is a system where even before character generation, the DM has to lay out the guidelines for many things (ie character development, power level of the game, what the max starting levels someone can get, how many Disadvantages, etc). Then it is best for the player to think of the character they want to play. Put it in words, then work to make the mechanics fit. Lastly unless the DM has ether made or bought a setting with "Classes", there normaly is nothing like classes in the game. It is all free form. Creation, advancement, etc. It is also a system that uses only d6's. Personaly I like this kind of system more then D20, becouse the player and the DM have much more control over how the character develops. The down side is that character creation takes forever (even for someone who knows the rules), and if you have experianced player with a new DM. It is very easy for them to abuse the rules.</p></blockquote><p></p>
[QUOTE="Lorgrom, post: 2737493, member: 6116"] Lets start with a system that is very diffrent from D20, Hero System aka Champions. This is a point based system. Which means you spend your experiance points to do character improvements. You start off with a base amount of points (in a Heroic setting like most DnD games, you get 75, if you play a standard Super Hero setting you get 100 points). All of your stats (they have more then DnD, but once you read the rules, you understand why) start off at a base. You then ether spend points to increase them, or lower them and gain more points to spend elseware. From there you pick you skills (you can learn any skill in the game, as long as the DM allows them). This process continues until you have ether spent all your points (and gotten more by getting Disadvatages). It is a system where even before character generation, the DM has to lay out the guidelines for many things (ie character development, power level of the game, what the max starting levels someone can get, how many Disadvantages, etc). Then it is best for the player to think of the character they want to play. Put it in words, then work to make the mechanics fit. Lastly unless the DM has ether made or bought a setting with "Classes", there normaly is nothing like classes in the game. It is all free form. Creation, advancement, etc. It is also a system that uses only d6's. Personaly I like this kind of system more then D20, becouse the player and the DM have much more control over how the character develops. The down side is that character creation takes forever (even for someone who knows the rules), and if you have experianced player with a new DM. It is very easy for them to abuse the rules. [/QUOTE]
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