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<blockquote data-quote="Lorgrom" data-source="post: 2737543" data-attributes="member: 6116"><p>Skill checks start at a base dificulity of 11+ (you roll 3d6 + your levels in the skill), which is them modified by the situation. A natural roll of 18 is always a success, while a natural 3 is always a failure. Combat runs the same, but you get to add your OCV (offensice combat value) while you subtract your targets DVC (defensive combat value. Once you determin if you hit, you roll damage then subtract your targets armor values. Unlike DnD you have two "HP pools" called Body and Stun. Once your Stun is reduced to 0 or less you are knocked out. Once your Body reaches 0 or less you are dead. </p><p>Your question if sustained injuries have any affect on the character before the die, is depends if the DM is using those rules or not (hit location table). If so then yes, of not then no.</p><p>The mechanics for handling just about everything is the same as the skill checks.</p></blockquote><p></p>
[QUOTE="Lorgrom, post: 2737543, member: 6116"] Skill checks start at a base dificulity of 11+ (you roll 3d6 + your levels in the skill), which is them modified by the situation. A natural roll of 18 is always a success, while a natural 3 is always a failure. Combat runs the same, but you get to add your OCV (offensice combat value) while you subtract your targets DVC (defensive combat value. Once you determin if you hit, you roll damage then subtract your targets armor values. Unlike DnD you have two "HP pools" called Body and Stun. Once your Stun is reduced to 0 or less you are knocked out. Once your Body reaches 0 or less you are dead. Your question if sustained injuries have any affect on the character before the die, is depends if the DM is using those rules or not (hit location table). If so then yes, of not then no. The mechanics for handling just about everything is the same as the skill checks. [/QUOTE]
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