Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Please explain Other Gaming Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bretbo" data-source="post: 2738709" data-attributes="member: 18497"><p><span style="font-size: 10px"><strong>Savage Worlds</strong></span></p><p></p><p>This is a Universal System that traces its' origins to Deadlands: The Railroad Wars miniatures/combat game. It is designed to be a "rules-lite" system; the Fast-Play rules (which are provided for free) are under 20 pages. The corebook contains the rules, but no setting info. </p><p></p><p>The basic resolution mechanic is to roll a 4 or higher on a single die. The die (you use a d4 to a d12) can also do what they call "explode"; if you roll the highest number on the die (a 4 on d4, a 6 on d6, ect.) then you roll again and add. The more progressions of 4 you roll (4, 8, 12, ect.) can help increase the benefit to what your trying to accomplish. The PCs and major NPCs are refered to as Wild Cards and benefit from rolling an additional die (a d6) called the Wild Die; taking the better of the two results.</p><p></p><p>A character's attributes and skills are a single die (d4, d6, d8, d12). It's a point-buy system, no random determination of abilities. There aren't Hit Points, you have a Toughness Score based of your Vigor Stat (think Constitution) and the number of progressions of 4 a attacker gets on damage rolls above your Toughness determines how badly hurt the character is. Your defense stat (think AC) is called Parry and is calculated based of your Agility Stat (think Dexterity).</p><p></p><p>That about sums it up. The big criticism of the system is the exploding die. You’re more likely to roll a 4 on a d4 then a 6 on a d6. Someone crunched the numbers once and while yes, there is a slight advantage of a d4 over a d6; in actual play it does really seem to matter much.</p></blockquote><p></p>
[QUOTE="Bretbo, post: 2738709, member: 18497"] [SIZE=2][B]Savage Worlds[/B][/SIZE] This is a Universal System that traces its' origins to Deadlands: The Railroad Wars miniatures/combat game. It is designed to be a "rules-lite" system; the Fast-Play rules (which are provided for free) are under 20 pages. The corebook contains the rules, but no setting info. The basic resolution mechanic is to roll a 4 or higher on a single die. The die (you use a d4 to a d12) can also do what they call "explode"; if you roll the highest number on the die (a 4 on d4, a 6 on d6, ect.) then you roll again and add. The more progressions of 4 you roll (4, 8, 12, ect.) can help increase the benefit to what your trying to accomplish. The PCs and major NPCs are refered to as Wild Cards and benefit from rolling an additional die (a d6) called the Wild Die; taking the better of the two results. A character's attributes and skills are a single die (d4, d6, d8, d12). It's a point-buy system, no random determination of abilities. There aren't Hit Points, you have a Toughness Score based of your Vigor Stat (think Constitution) and the number of progressions of 4 a attacker gets on damage rolls above your Toughness determines how badly hurt the character is. Your defense stat (think AC) is called Parry and is calculated based of your Agility Stat (think Dexterity). That about sums it up. The big criticism of the system is the exploding die. You’re more likely to roll a 4 on a d4 then a 6 on a d6. Someone crunched the numbers once and while yes, there is a slight advantage of a d4 over a d6; in actual play it does really seem to matter much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Please explain Other Gaming Systems
Top