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<blockquote data-quote="kenobi65" data-source="post: 2740214" data-attributes="member: 1515"><p><strong>D6 System - West End Games</strong></p><p></p><p>(Note: this is in large part based on the version of D6 that WEG used for their old Star Wars Roleplaying Game. The "generic" D6 system probably looks a little different).</p><p></p><p>A character has ability scores, such as Strength and Dexterity, much like D&D. Unlike D&D, those ability scores are rated by a number of d6s, rather than a fixed number. A typical PC has an average of 3D (since the system only uses d6s, "D" is an abbreviation for "d6") in an ability score. When you build a PC, he gets a fixed number of D (for example, 18D) to divide among his six ability scores.</p><p></p><p>A single D can be divided into 3 "pips". So, you can have a score of "3D+1", which would mean you would roll 3d6, and add 1 to the result.</p><p></p><p>Each ability score has a number of skills that are based on it. For example, Melee Combat would be based on the PC's Strength score. Skills default to the base ability score, but can be raised higher than the base score, representing training or expertise. So, a PC with a 3D in Strength will start with a 3D in Melee Combat, but can raise the skill above that basic 3D.</p><p></p><p>Skill resolution (including combat) is resolved in one of two ways:</p><p>- Against a target difficulty number (5 might be an easy check, 20 a more difficult one)</p><p>- As an opposed check versus another character's roll (for example, a Melee Combat skill roll (i.e., an attack) could be opposed by the other character's Melee Parry skill check.)</p><p></p><p>You can take multiple actions in a round; each action after the first forces you to subtract 1D from the roll. So, if you have 10D in Melee Combat, you can take 1 attack at 10D, or 2 attacks at 9D, or 3 attacks at 8D, etc. If you use a "reactive skill" (like Dodge or Parry), it has that -1D effect on all further actions you take in the round.</p><p></p><p>During combat, initiative goes back and forth between the PCs and NPCs, with each side getting to take 1 action at a time. So, if the PCs win initiative, they could each make one attack at first, then the NPCs would take their first attacks, then the PCs could take their second attacks, etc.</p><p></p><p>Combat damage is resolved by rolling the damage for the weapon (melee weapons take the attacker's Strength, and add to it; ranged weapons do a fixed among of damage) against the Strength of the struck creature. If the attack gets a higher damage roll than the resistance roll, the attack does some damage -- the amount of damage is dependant on how much higher the damage roll is, and if it's sufficiently higher, the target can be killed in a single blow. </p><p></p><p>Characters receive a number of "character points" at the end of each adventure. Character points have a number of uses; the primary use is to raise up a skill level. For example, if you have 3d+1 in Melee Combat, it costs you 3 character points to raise that skill one notch (to 3d+2; the cost is based on the number in front of the D). When you get a skill to "+3", it rolls up to the next full "D"...so 3D+3 is actually 4D. Ability scores can be increased in the same way (up to the racial maximum for the PC's race), but it is more costly (10x the cost of a skill bump).</p><p></p><p>Character points can also be used during the game to add to the result of a die roll (IIRC, you can spend a character point for an extra 1D).</p><p></p><p>There are also "larger" points, called Force Points in SW. When you spend a Force Point, all of your abilities and skills are doubled for one full round (i.e., if you'd normally roll 5D on an attack roll, you roll 10D when you're on a Force Point). Typically, you receive Force Points for particularly heroic / dramatic actions...if you spend a Force Point while taking a heroic action, you'll usually get it back.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2740214, member: 1515"] [b]D6 System - West End Games[/b] (Note: this is in large part based on the version of D6 that WEG used for their old Star Wars Roleplaying Game. The "generic" D6 system probably looks a little different). A character has ability scores, such as Strength and Dexterity, much like D&D. Unlike D&D, those ability scores are rated by a number of d6s, rather than a fixed number. A typical PC has an average of 3D (since the system only uses d6s, "D" is an abbreviation for "d6") in an ability score. When you build a PC, he gets a fixed number of D (for example, 18D) to divide among his six ability scores. A single D can be divided into 3 "pips". So, you can have a score of "3D+1", which would mean you would roll 3d6, and add 1 to the result. Each ability score has a number of skills that are based on it. For example, Melee Combat would be based on the PC's Strength score. Skills default to the base ability score, but can be raised higher than the base score, representing training or expertise. So, a PC with a 3D in Strength will start with a 3D in Melee Combat, but can raise the skill above that basic 3D. Skill resolution (including combat) is resolved in one of two ways: - Against a target difficulty number (5 might be an easy check, 20 a more difficult one) - As an opposed check versus another character's roll (for example, a Melee Combat skill roll (i.e., an attack) could be opposed by the other character's Melee Parry skill check.) You can take multiple actions in a round; each action after the first forces you to subtract 1D from the roll. So, if you have 10D in Melee Combat, you can take 1 attack at 10D, or 2 attacks at 9D, or 3 attacks at 8D, etc. If you use a "reactive skill" (like Dodge or Parry), it has that -1D effect on all further actions you take in the round. During combat, initiative goes back and forth between the PCs and NPCs, with each side getting to take 1 action at a time. So, if the PCs win initiative, they could each make one attack at first, then the NPCs would take their first attacks, then the PCs could take their second attacks, etc. Combat damage is resolved by rolling the damage for the weapon (melee weapons take the attacker's Strength, and add to it; ranged weapons do a fixed among of damage) against the Strength of the struck creature. If the attack gets a higher damage roll than the resistance roll, the attack does some damage -- the amount of damage is dependant on how much higher the damage roll is, and if it's sufficiently higher, the target can be killed in a single blow. Characters receive a number of "character points" at the end of each adventure. Character points have a number of uses; the primary use is to raise up a skill level. For example, if you have 3d+1 in Melee Combat, it costs you 3 character points to raise that skill one notch (to 3d+2; the cost is based on the number in front of the D). When you get a skill to "+3", it rolls up to the next full "D"...so 3D+3 is actually 4D. Ability scores can be increased in the same way (up to the racial maximum for the PC's race), but it is more costly (10x the cost of a skill bump). Character points can also be used during the game to add to the result of a die roll (IIRC, you can spend a character point for an extra 1D). There are also "larger" points, called Force Points in SW. When you spend a Force Point, all of your abilities and skills are doubled for one full round (i.e., if you'd normally roll 5D on an attack roll, you roll 10D when you're on a Force Point). Typically, you receive Force Points for particularly heroic / dramatic actions...if you spend a Force Point while taking a heroic action, you'll usually get it back. [/QUOTE]
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