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<blockquote data-quote="sniffles" data-source="post: 2740255" data-attributes="member: 30035"><p><strong>Risus - The Anything RPG</strong>:</p><p></p><p>Characters have "cliches" which define them. For example, if you wanted to create a Conan-type character, you might have the cliche' "Barbarian - sword-swinging, womanizing, magic-hating lover of battle". If you wanted to flesh him out a little further he could have other cliches, such as "Last member of his clan - you killed my parents, prepare to die!" and "Owner of a magic blade - the Sword of Vengeance wants your blood". The system is based on a d6 dice pool mechanic. Typically most cliches are 3d6 or 4d6. You can also increase a cliche's dice by the 'double-pump' mechanic, but I won't try to explain that one. Most characters have 3 or 4 cliches to describe them. Cliches are meant to be general and colorful, as demonstrated above. </p><p></p><p>Risus doesn't have skills or attributes. You describe an action you want to take, and your DM determines the target number you have to beat in order to succeed. If you're making an opposed combat roll and you resoundingly beat your opponent's roll, the opponent loses a die from the cliche he was using until the end of that combat. So if Conan rolls really well on his 3d6 "Barbarian" cliche' and Robin Hood rolls poorly on his 3d6 "Prince of Thieves" cliche', Robin's "Prince" cliche' drops to 2d6 for the remainder of the "scene". </p><p></p><p>Risus is intended to be cinematic, so the better you describe your action, the more likely you are to get a drama dice to reward you. Drama dice work similarly to action dice in other systems. You can add one to a roll if you really need to make that roll. The DM can choose to award drama dice during the session, or save such awards for the end of the session. </p><p></p><p>There are several possible ways to advance a character; in my group we roll against the cliches we used during the session and if we exceed a target number we get to add another die to that cliche'. There is also a mechanic for using an "inappropriate" cliche', although similar to the double-pumping I'm not going to try to describe that one here. </p><p></p><p>Most appealingly, Risus is a free web-based system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2740255, member: 30035"] [b]Risus - The Anything RPG[/b]: Characters have "cliches" which define them. For example, if you wanted to create a Conan-type character, you might have the cliche' "Barbarian - sword-swinging, womanizing, magic-hating lover of battle". If you wanted to flesh him out a little further he could have other cliches, such as "Last member of his clan - you killed my parents, prepare to die!" and "Owner of a magic blade - the Sword of Vengeance wants your blood". The system is based on a d6 dice pool mechanic. Typically most cliches are 3d6 or 4d6. You can also increase a cliche's dice by the 'double-pump' mechanic, but I won't try to explain that one. Most characters have 3 or 4 cliches to describe them. Cliches are meant to be general and colorful, as demonstrated above. Risus doesn't have skills or attributes. You describe an action you want to take, and your DM determines the target number you have to beat in order to succeed. If you're making an opposed combat roll and you resoundingly beat your opponent's roll, the opponent loses a die from the cliche he was using until the end of that combat. So if Conan rolls really well on his 3d6 "Barbarian" cliche' and Robin Hood rolls poorly on his 3d6 "Prince of Thieves" cliche', Robin's "Prince" cliche' drops to 2d6 for the remainder of the "scene". Risus is intended to be cinematic, so the better you describe your action, the more likely you are to get a drama dice to reward you. Drama dice work similarly to action dice in other systems. You can add one to a roll if you really need to make that roll. The DM can choose to award drama dice during the session, or save such awards for the end of the session. There are several possible ways to advance a character; in my group we roll against the cliches we used during the session and if we exceed a target number we get to add another die to that cliche'. There is also a mechanic for using an "inappropriate" cliche', although similar to the double-pumping I'm not going to try to describe that one here. Most appealingly, Risus is a free web-based system. :D [/QUOTE]
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