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Please Help a 1st-timer Build a Grappler for AL
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<blockquote data-quote="zaratan" data-source="post: 6842276" data-attributes="member: 6810501"><p>-like I see, moon druid is the best grappler, but his effectiveness depend of how DM let a beast grab someone. </p><p></p><p>-the advantages are: you're large most of the time, you can grab huge creatures, or even gargantuan if you (or someone in the party) get enlarge spell or when you go to lvl 6 to be a giant constrictor snake or giant elk (many DMs wouldn't allow to grab in this form). </p><p>-you don't care about things like swords and shield, you always have at least one "hand", paw or jaw free to grab. Some animals can even grab two creatures and still attack with bite. </p><p>-druids amazing area spells, entangle, spike growth, moon beam... you can cast those, wild shape, grab and drag the enemy to those effects, increasing you DPR, since you can damage with your movement. </p><p>-guidance gives you 1d4 in your first grapple</p><p></p><p>multiclass options:</p><p>-rogue 1 - expertise, you don't need this while you have only +2 of prof, but is a must go at +4. Cunning action is great. bard have expertise too, but you need deep for 3 lvls. </p><p>-barb 1 gives you advantage in grapple while in rage, but you can't concentrate and you have amazing concentration spells. </p><p>-warlock 1 gives you hex (desadvantage in strenght or dex, for make your grapple better), but using this don't let you use your fantastic concentration spells. Great old one gives you telepathy, what is great in wild shape. Armor of Agathys is great to moon druid too. </p><p></p><p>things great to your party: </p><p>-enlarge, if someone enlarges you, you can grab gargantuan creatures, or you can drag a medium creature without penalties. </p><p>Just imagine being a human variant with mobile feat, drag a greature in your spike growth, moving 50ft as a dire wolf (+10 of mobile), or 120ft dashing, is 48d4, and you can do that at lvl 3, with some party helping. Now imagine if you can dash with your bonus action? </p><p>-hex, this will be great if someone have instead of you, because of your concentration. </p><p>-more areas of effect in your party.</p><p></p><p>you'll need resilient in Con saves, since you be in melee all the time and need your concentration spells.</p></blockquote><p></p>
[QUOTE="zaratan, post: 6842276, member: 6810501"] -like I see, moon druid is the best grappler, but his effectiveness depend of how DM let a beast grab someone. -the advantages are: you're large most of the time, you can grab huge creatures, or even gargantuan if you (or someone in the party) get enlarge spell or when you go to lvl 6 to be a giant constrictor snake or giant elk (many DMs wouldn't allow to grab in this form). -you don't care about things like swords and shield, you always have at least one "hand", paw or jaw free to grab. Some animals can even grab two creatures and still attack with bite. -druids amazing area spells, entangle, spike growth, moon beam... you can cast those, wild shape, grab and drag the enemy to those effects, increasing you DPR, since you can damage with your movement. -guidance gives you 1d4 in your first grapple multiclass options: -rogue 1 - expertise, you don't need this while you have only +2 of prof, but is a must go at +4. Cunning action is great. bard have expertise too, but you need deep for 3 lvls. -barb 1 gives you advantage in grapple while in rage, but you can't concentrate and you have amazing concentration spells. -warlock 1 gives you hex (desadvantage in strenght or dex, for make your grapple better), but using this don't let you use your fantastic concentration spells. Great old one gives you telepathy, what is great in wild shape. Armor of Agathys is great to moon druid too. things great to your party: -enlarge, if someone enlarges you, you can grab gargantuan creatures, or you can drag a medium creature without penalties. Just imagine being a human variant with mobile feat, drag a greature in your spike growth, moving 50ft as a dire wolf (+10 of mobile), or 120ft dashing, is 48d4, and you can do that at lvl 3, with some party helping. Now imagine if you can dash with your bonus action? -hex, this will be great if someone have instead of you, because of your concentration. -more areas of effect in your party. you'll need resilient in Con saves, since you be in melee all the time and need your concentration spells. [/QUOTE]
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