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Please Help a 1st-timer Build a Grappler for AL
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<blockquote data-quote="zaratan" data-source="post: 6842643" data-attributes="member: 6810501"><p>First, as a druid you don't need to worry about choose spells, you have all druid spells, you only need to prepare them, so you can do this with time. </p><p></p><p>At least he'll let a bear grab, someone need to be retarded to not let a bear hug. </p><p></p><p>enlarge is one fantastic spell for grapple, you're one size bigger, you can drag more weight, you can grab bigger creatures and can drag creatures 2 size smaller without penalties. as a huge creature you can drag a medium creature without penalties. But you need concentration, and concentrate in Spike Growth is the best a grapple can do. </p><p></p><p>Mobile is a feat, let you move 10 feet more, don't take AoO if you attack someone and can dash in difficult terrain without penalties in movement. </p><p></p><p>hex give desadvantage in on ability checks made with one ability you can choose. Choose strenght or dex, most monster have one of that high, not both, so you make the enemy check agaist your grapple with the lower stat or with desadvantage in the bigger. </p><p></p><p>Spike growth is THE spell for this and only druids or ranger can have it, but druid get at lvl 3, ranger at lvl 5. you make 2-foot-radious in the groud difficult terrain, and a creature take 2d4 for each 5 feet it moves. So basicly you only need to grab a creature in the edge of this terrain, and drag him a side to side. </p><p></p><p>Remember, a dire wolf can move 50ft, 60ft with mobile, if you dash and have cunning action (rogue lvl 2) to dash again with your bonus action, you can move 180ft, this is up to 72d4 of damage, this is incredible even in lvl 20, but you can archive that at lvl 5. </p><p></p><p>even if you have a bad DM that don't let a dire wolf grab the enemy with they teeth, a brown bear can move 40ft.</p><p></p><p>you have longstrider spell, that let you move 10 feet more (no concentration). </p><p></p><p>There isn't any better grapple than a druid. </p><p></p><p>multiclass as monk could add some interesting stuffs too.</p></blockquote><p></p>
[QUOTE="zaratan, post: 6842643, member: 6810501"] First, as a druid you don't need to worry about choose spells, you have all druid spells, you only need to prepare them, so you can do this with time. At least he'll let a bear grab, someone need to be retarded to not let a bear hug. enlarge is one fantastic spell for grapple, you're one size bigger, you can drag more weight, you can grab bigger creatures and can drag creatures 2 size smaller without penalties. as a huge creature you can drag a medium creature without penalties. But you need concentration, and concentrate in Spike Growth is the best a grapple can do. Mobile is a feat, let you move 10 feet more, don't take AoO if you attack someone and can dash in difficult terrain without penalties in movement. hex give desadvantage in on ability checks made with one ability you can choose. Choose strenght or dex, most monster have one of that high, not both, so you make the enemy check agaist your grapple with the lower stat or with desadvantage in the bigger. Spike growth is THE spell for this and only druids or ranger can have it, but druid get at lvl 3, ranger at lvl 5. you make 2-foot-radious in the groud difficult terrain, and a creature take 2d4 for each 5 feet it moves. So basicly you only need to grab a creature in the edge of this terrain, and drag him a side to side. Remember, a dire wolf can move 50ft, 60ft with mobile, if you dash and have cunning action (rogue lvl 2) to dash again with your bonus action, you can move 180ft, this is up to 72d4 of damage, this is incredible even in lvl 20, but you can archive that at lvl 5. even if you have a bad DM that don't let a dire wolf grab the enemy with they teeth, a brown bear can move 40ft. you have longstrider spell, that let you move 10 feet more (no concentration). There isn't any better grapple than a druid. multiclass as monk could add some interesting stuffs too. [/QUOTE]
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