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<blockquote data-quote="Herobizkit" data-source="post: 5701787" data-attributes="member: 36150"><p>The things that make zombie games interesting are:</p><p>a) the element of surprise</p><p>b) the stress of always being close to death</p><p>c) using anything you can grab onto to thwart zombies</p><p>d) interesting locations</p><p></p><p>In my opinion, the d20 system of hit points doesn't exactly give you (b) because there's no penalty for being injured; you're either up or down, so to speak. Also, (c) is hard because of the non-proficiency penalties for weapons and improvised weapons.</p><p></p><p>Also, fantasy characters are designed to have powers and abilities far beyond what 'normal' people are expected to have.</p><p></p><p>If you players don't like the d20 Modern hero classes, I suggest using the Advanced classes as Core classes.</p><p></p><p>Some random suggestions:</p><p>* Let the players Gestalt a Basic and Advanced class from d20 Modern. For example, someone could make a Fast/Gunslinger, or a Smart/Mage, or some such.</p><p>* Give the PCs a fixed amount of health, say, 20 HP. Now, keep their total "secret", and describe their degree of injury as light, moderate, serious, and critical for each 5 hp they lose. So, from 19-15 they're lightly wounded, 14-10 moderate and so on. If you really want to make them sweat, give them a cumulative -1 to every roll for each wound category they enter. And more, when they drop past half their health, they lose half their move. AND, if they are critically wounded, they can only limp along at a speed of 5 feet. (A critically wounded character would have -4 to all rolls and practically a sitting duck).</p><p>* completely drop the weapon categories. Anyone can use any weapon at no penalty, including improvised weapons.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5701787, member: 36150"] The things that make zombie games interesting are: a) the element of surprise b) the stress of always being close to death c) using anything you can grab onto to thwart zombies d) interesting locations In my opinion, the d20 system of hit points doesn't exactly give you (b) because there's no penalty for being injured; you're either up or down, so to speak. Also, (c) is hard because of the non-proficiency penalties for weapons and improvised weapons. Also, fantasy characters are designed to have powers and abilities far beyond what 'normal' people are expected to have. If you players don't like the d20 Modern hero classes, I suggest using the Advanced classes as Core classes. Some random suggestions: * Let the players Gestalt a Basic and Advanced class from d20 Modern. For example, someone could make a Fast/Gunslinger, or a Smart/Mage, or some such. * Give the PCs a fixed amount of health, say, 20 HP. Now, keep their total "secret", and describe their degree of injury as light, moderate, serious, and critical for each 5 hp they lose. So, from 19-15 they're lightly wounded, 14-10 moderate and so on. If you really want to make them sweat, give them a cumulative -1 to every roll for each wound category they enter. And more, when they drop past half their health, they lose half their move. AND, if they are critically wounded, they can only limp along at a speed of 5 feet. (A critically wounded character would have -4 to all rolls and practically a sitting duck). * completely drop the weapon categories. Anyone can use any weapon at no penalty, including improvised weapons. [/QUOTE]
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