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Please Help: Archer Build
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<blockquote data-quote="IronWolf" data-source="post: 5234213" data-attributes="member: 21076"><p>I've found for a ranged based ranger that a lot of the 1st level spells are quite handy. While certainly options open up as you go higher at this point I wouldn't find my current ranger/scout feeling like he was missing something because his spellcasting is limited - I can cause more damage with a volley of arrows than most spells that would be at my disposal.</p><p></p><p></p><p></p><p>I definitely lean towards the Ranger/Scout with the swift hunter feat. The favored enemy/skirmish stacking are a very nice thing in my opinion. </p><p></p><p></p><p></p><p>To me scout just opened up a lot of options, allowing my character more flexibility on the field of combat. He has a lot of tricks up his sleeve, being able to stand and do a full attack of rapid shot or move and use greater manyshot/skirmish damage. Possibly throw Hunter's Mercy on in situations you want to be that sniper role.</p><p></p><p>As for choosing between which option is best to go with... Really, you should only have to calculate average damage once for each of your attacks, right? You wouldn't need to recalculate for every combat encounter. To me that is a bonus that I have to choose between two methods of attacks, both of which can cause a fair amount of damage (yeah... I haven't done the math yet either.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p></p><p></p><p>Thanks for the links!</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5234213, member: 21076"] I've found for a ranged based ranger that a lot of the 1st level spells are quite handy. While certainly options open up as you go higher at this point I wouldn't find my current ranger/scout feeling like he was missing something because his spellcasting is limited - I can cause more damage with a volley of arrows than most spells that would be at my disposal. I definitely lean towards the Ranger/Scout with the swift hunter feat. The favored enemy/skirmish stacking are a very nice thing in my opinion. To me scout just opened up a lot of options, allowing my character more flexibility on the field of combat. He has a lot of tricks up his sleeve, being able to stand and do a full attack of rapid shot or move and use greater manyshot/skirmish damage. Possibly throw Hunter's Mercy on in situations you want to be that sniper role. As for choosing between which option is best to go with... Really, you should only have to calculate average damage once for each of your attacks, right? You wouldn't need to recalculate for every combat encounter. To me that is a bonus that I have to choose between two methods of attacks, both of which can cause a fair amount of damage (yeah... I haven't done the math yet either.... ;) ) Thanks for the links! [/QUOTE]
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