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Please help creating 7th level Druid!!
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1707089" data-attributes="member: 15945"><p>The "Daughter of Storms" PrC would need some heavy retooling, mostly due to the fact that "Call Lightning" got boosted to a much higher frequency of lightning bolts in revised DnD , but well, here goes :</p><p></p><p></p><p>Requirements (3.0) : </p><p>Intuit Direction 5 ranks, Knowledge Nature 5 ranks, Wilderness Lore 10 ranks</p><p>Must be female (although no real explanation is given for this )</p><p>Must have the Great Fortitude Feat</p><p>Must be able to cast 4th level divine spells</p><p>Must, as an act of faith get hit with a bolt of lightning and survive (I assume, without casting resistance spells on herself before ) - the source of the lightning can be yourself (via call lightning), a natural bolt or an enemy's lightning bolt.</p><p></p><p>Class has standard druid Skillpoints, HD etc. They follow the druidic oath regarding armour and weaponry (and we are talking the old oath here, )</p><p></p><p>Full spellcasting progression, strong Fort and Will saves, cleric BA-progression</p><p>plus several powers related to hardiness ( Fort save increases), outdoor survival, faster calling of "Call Lightning" (redundant under 3.5), spontaneous converting elemental spells into [Electricity] descriptor spells, calling storms (at will at 7th level) faster , although out of control, gains a Cha bonus to social interaction due to her fearsome reputation and in the end gains a combination of powers similar to the timeless body, plus some DR and SR power. </p><p></p><p>Rather one-sided, strongly thematic set of powers, no progress in wildshaping etc. and need some thoughtful adaption with regard to her abilities. May get slightly boring for indoor, underground and urban campaigns.</p><p>Source is "Path of Faith" by FFG, really not the most common of sourcebooks. Better check with your GM. We had one once IMC, didn't seem out of proportion or cheesy, but was played by a dedicated "roler", not a "roll-er".</p><p>YMMV</p><p></p><p>"Child of the Wood" is a fey-themed basically druid/ranger prestige class</p><p></p><p>Requirements (3.0)</p><p>Cha 14+, any neutral alignment</p><p>Human, Half-Elf, Elf, halfling or gnome</p><p>Animal Empathy 4 ranks, Knowledge (nature) 8 ranks, Wilderness Lore 6 ranks</p><p>Must have Alertness and Track feats</p><p>Must have befriended a dryad and be given the title of friend of the wood, Must be able to use wild shape (we played this as a very heavy dedication to the Fey/Sylvan forces plus some Fey natured bloodline or change )</p><p></p><p>Skillpoints as druid, HD D8, BA progression and saves as druid, full spellcasting progression, no other typical druid benefits.</p><p>Powers include slow change to plant and fey subtype, the possibility of growing long slashing (wooden) claws (later with an awesome 10' reach), Charisma bonus for sylvan skill use, "Control Plant" as an extra plant-like ability, "Plant Growth" as well, a "tree stride" look-alike power (short range), free "speak with animals and plants" (!), strong orientation boni in woodlands, subsistence on water and sunlight alone, slow extra healing and own blood giving bonus to stabilize checks, meld into tree, animation of trees similar to a treeant (at 9th level) and permanent type-change into a fey at 10th level.</p><p>Pretty strong requirement on role-playing here IMHO, plus has some potential for abuse with the "claws" power.</p><p>No wild-shape increase, no other druid powers, as 3.0 druid no discernible effect on animal companions etc.</p><p>Some reworking required. Class is pretty popular IMCs for druids who dislike wild-shaping etc. and prefer the "sylvan and fey" approach.</p><p>Same source-book</p><p></p><p>Hope this helps some.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1707089, member: 15945"] The "Daughter of Storms" PrC would need some heavy retooling, mostly due to the fact that "Call Lightning" got boosted to a much higher frequency of lightning bolts in revised DnD , but well, here goes : Requirements (3.0) : Intuit Direction 5 ranks, Knowledge Nature 5 ranks, Wilderness Lore 10 ranks Must be female (although no real explanation is given for this ) Must have the Great Fortitude Feat Must be able to cast 4th level divine spells Must, as an act of faith get hit with a bolt of lightning and survive (I assume, without casting resistance spells on herself before ) - the source of the lightning can be yourself (via call lightning), a natural bolt or an enemy's lightning bolt. Class has standard druid Skillpoints, HD etc. They follow the druidic oath regarding armour and weaponry (and we are talking the old oath here, ) Full spellcasting progression, strong Fort and Will saves, cleric BA-progression plus several powers related to hardiness ( Fort save increases), outdoor survival, faster calling of "Call Lightning" (redundant under 3.5), spontaneous converting elemental spells into [Electricity] descriptor spells, calling storms (at will at 7th level) faster , although out of control, gains a Cha bonus to social interaction due to her fearsome reputation and in the end gains a combination of powers similar to the timeless body, plus some DR and SR power. Rather one-sided, strongly thematic set of powers, no progress in wildshaping etc. and need some thoughtful adaption with regard to her abilities. May get slightly boring for indoor, underground and urban campaigns. Source is "Path of Faith" by FFG, really not the most common of sourcebooks. Better check with your GM. We had one once IMC, didn't seem out of proportion or cheesy, but was played by a dedicated "roler", not a "roll-er". YMMV "Child of the Wood" is a fey-themed basically druid/ranger prestige class Requirements (3.0) Cha 14+, any neutral alignment Human, Half-Elf, Elf, halfling or gnome Animal Empathy 4 ranks, Knowledge (nature) 8 ranks, Wilderness Lore 6 ranks Must have Alertness and Track feats Must have befriended a dryad and be given the title of friend of the wood, Must be able to use wild shape (we played this as a very heavy dedication to the Fey/Sylvan forces plus some Fey natured bloodline or change ) Skillpoints as druid, HD D8, BA progression and saves as druid, full spellcasting progression, no other typical druid benefits. Powers include slow change to plant and fey subtype, the possibility of growing long slashing (wooden) claws (later with an awesome 10' reach), Charisma bonus for sylvan skill use, "Control Plant" as an extra plant-like ability, "Plant Growth" as well, a "tree stride" look-alike power (short range), free "speak with animals and plants" (!), strong orientation boni in woodlands, subsistence on water and sunlight alone, slow extra healing and own blood giving bonus to stabilize checks, meld into tree, animation of trees similar to a treeant (at 9th level) and permanent type-change into a fey at 10th level. Pretty strong requirement on role-playing here IMHO, plus has some potential for abuse with the "claws" power. No wild-shape increase, no other druid powers, as 3.0 druid no discernible effect on animal companions etc. Some reworking required. Class is pretty popular IMCs for druids who dislike wild-shaping etc. and prefer the "sylvan and fey" approach. Same source-book Hope this helps some. [/QUOTE]
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