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Please help: D20 vs. the Out of Print Alliance
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<blockquote data-quote="Ron" data-source="post: 1678524" data-attributes="member: 1020"><p>I would argue that the edition you're used with is probably the best one, which is the reason that every new edition need to be hyped to the most to convince players that it is time to give the publishers all that dollars again, after spending them for ten years.</p><p></p><p>Anyway, d20 is much simpler in a number of important aspects. Namely, the single resolution system (or almost, I picked a few percentages for spellcasting with armour) and simplified abilities bonuses.</p><p></p><p>However, it introduces a new layer of character complexity, the feats, a new and more complicated skill system (which still could be improved, see how difficult it is to a low level character to pick a lock made by medieval technology), dozens new features in regard to classes, a number of spells affecting characters doing combat (not sure about this due to my small experience with 2nd edition and the long time since 1st edition), and a very complicated movement and attacks of opportunity system created with the intention of convince players to move into miniatures gaming.</p><p></p><p>Just compare the size of a regular stat block in 2nd and third edition to understand what I am saying. In general, I believe that 3rd edition improvements outweigh 2nd edition best moments, but it would be unfair to think that all the changes were for the best.</p></blockquote><p></p>
[QUOTE="Ron, post: 1678524, member: 1020"] I would argue that the edition you're used with is probably the best one, which is the reason that every new edition need to be hyped to the most to convince players that it is time to give the publishers all that dollars again, after spending them for ten years. Anyway, d20 is much simpler in a number of important aspects. Namely, the single resolution system (or almost, I picked a few percentages for spellcasting with armour) and simplified abilities bonuses. However, it introduces a new layer of character complexity, the feats, a new and more complicated skill system (which still could be improved, see how difficult it is to a low level character to pick a lock made by medieval technology), dozens new features in regard to classes, a number of spells affecting characters doing combat (not sure about this due to my small experience with 2nd edition and the long time since 1st edition), and a very complicated movement and attacks of opportunity system created with the intention of convince players to move into miniatures gaming. Just compare the size of a regular stat block in 2nd and third edition to understand what I am saying. In general, I believe that 3rd edition improvements outweigh 2nd edition best moments, but it would be unfair to think that all the changes were for the best. [/QUOTE]
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