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Please Help Design - Level 30 Epic End Campaign Encounter
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<blockquote data-quote="Quickleaf" data-source="post: 5594515" data-attributes="member: 20323"><p>My first suggestion is to read AngryDM's 4 part "Boss Fights" article if you haven't already: <a href="http://angrydm.com/2010/04/the-dd-boss-fight-part-1/" target="_blank">The D&D Boss Fight (Part 1) | The Angry DM: D&D Advice with Attitude</a>. Totally great advice for making solos and pacing the fight. </p><p></p><p></p><p>Wait, so they've got 4 and the lich has 1, so is this the lich coming after them or them going after the lich? And, you know, handily putting the 4 pieces in his reach?</p><p></p><p></p><p>I know Vecna (34 controller) might have some ideas but I wasn't that impressed by the mechanics for him. You might look to Bel Shalor, the Shadow in the Flame from Ebberron (same level and role) for better ideas.</p><p></p><p></p><p>What classes are they?</p><p></p><p></p><p>If this is the lich's turf, I'm envisioning some kind of soul receptacle ossuary, maybe the lich's own Demi-plane, the one place he can be destroyed in the flesh, so to speak. </p><p></p><p>I'm picturing a floor covered by dry ice type mist, so that if you stand in the same place for three rounds, it begins to freeze/petrify you, or perhaps turn you into undead.</p><p></p><p>Various alcoves hold the remains of great heroes, king's, and saints; they can be called on for cryptic advice by the PCs, or commanded as wraiths by the lich, or perhaps the lich can create a bone whirlwind or golem from their remains.</p><p></p><p>Some sort of spectral wall or spectral bridge that can be modified/moved with the right piece of the artifact. Each one might correspond to a different configuration, frex leading to subchambers with guardians keeping hints aboutthe lich.</p><p></p><p>Some kind of magnetic vortex of corrupting necrotic energy seems appropriate; PCs pulled to the middle emerge as dark versions of their former selves, more vulnerable to the lich's attacks.</p><p></p><p>A memento from the lich's past - the tomb it was originally buried in, which hints it had some distant connection to one of the PCs (eg. founder of religious order, ancient ancestor, etc).</p><p></p><p>One of the DMGs has an epic soul gem trap, that could be a good addition too.</p><p></p><p></p><p>What about multiple phylacteries that he can use to instantly restore himself to bloodied (and trigger a power unique to each phylactery)? You could allude to these before they face the lich with paradox type riddles ("the breath of one never alive").</p><p></p><p>Or what about a 1/round ability to convert damage into conditions (or vice versa)? Or some sort of devastating negative energy field that kicks in when the lich takes 1/4 or more of it's HP in one round? Or what about linked minions or even dominated innocents who the lich can transfer damage to as long as they are within X squares?</p><p></p><p>Again, I really like the AngryDM article because it provides some limits to how badly the PCs can own a solo monster.</p><p></p><p></p><p>It's awesome you've made it all the way to 30th level!</p><p></p><p>I'll post more ideas when I'm not typing from my iPhone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5594515, member: 20323"] My first suggestion is to read AngryDM's 4 part "Boss Fights" article if you haven't already: [url=http://angrydm.com/2010/04/the-dd-boss-fight-part-1/]The D&D Boss Fight (Part 1) | The Angry DM: D&D Advice with Attitude[/url]. Totally great advice for making solos and pacing the fight. Wait, so they've got 4 and the lich has 1, so is this the lich coming after them or them going after the lich? And, you know, handily putting the 4 pieces in his reach? I know Vecna (34 controller) might have some ideas but I wasn't that impressed by the mechanics for him. You might look to Bel Shalor, the Shadow in the Flame from Ebberron (same level and role) for better ideas. What classes are they? If this is the lich's turf, I'm envisioning some kind of soul receptacle ossuary, maybe the lich's own Demi-plane, the one place he can be destroyed in the flesh, so to speak. I'm picturing a floor covered by dry ice type mist, so that if you stand in the same place for three rounds, it begins to freeze/petrify you, or perhaps turn you into undead. Various alcoves hold the remains of great heroes, king's, and saints; they can be called on for cryptic advice by the PCs, or commanded as wraiths by the lich, or perhaps the lich can create a bone whirlwind or golem from their remains. Some sort of spectral wall or spectral bridge that can be modified/moved with the right piece of the artifact. Each one might correspond to a different configuration, frex leading to subchambers with guardians keeping hints aboutthe lich. Some kind of magnetic vortex of corrupting necrotic energy seems appropriate; PCs pulled to the middle emerge as dark versions of their former selves, more vulnerable to the lich's attacks. A memento from the lich's past - the tomb it was originally buried in, which hints it had some distant connection to one of the PCs (eg. founder of religious order, ancient ancestor, etc). One of the DMGs has an epic soul gem trap, that could be a good addition too. What about multiple phylacteries that he can use to instantly restore himself to bloodied (and trigger a power unique to each phylactery)? You could allude to these before they face the lich with paradox type riddles ("the breath of one never alive"). Or what about a 1/round ability to convert damage into conditions (or vice versa)? Or some sort of devastating negative energy field that kicks in when the lich takes 1/4 or more of it's HP in one round? Or what about linked minions or even dominated innocents who the lich can transfer damage to as long as they are within X squares? Again, I really like the AngryDM article because it provides some limits to how badly the PCs can own a solo monster. It's awesome you've made it all the way to 30th level! I'll post more ideas when I'm not typing from my iPhone :) [/QUOTE]
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