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Please Help Design - Level 30 Epic End Campaign Encounter
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<blockquote data-quote="Riastlin" data-source="post: 5595008" data-attributes="member: 94022"><p>Bolding for emphasis. It may seem somewhat ruthless and mean spirited, but lets face it, the PCs won't ever face anything as powerful in their entire career. Quite frankly, if at least one of the PCs doesn't have to use their ED "resurrection" feature, its going to seem somewhat disappointing. While this shouldn't be an automatic tpk of a fight, a tpk should definitely be on the table so to speak. </p><p> </p><p>The stakes are as high as they can be. The entire world is quite literally depending on the PCs (whether the world knows it or not). Heck, I might even consider some sort of a terrain feature that gives the potential of a PC sacrificing himself to save the world. Much like the portal at the end of KotS lead some players to pull Kalarel through it (sacrificing the PC in the process). You'd want to be careful with this approach of course because some PCs will absolutely be true enough believers that they will readily sacrifice themselves to save the world. In other words, don't make the option to do so all that easy (maybe it only comes into play late in the encounter, etc.).</p><p> </p><p>In sum though, this being the end cap of the campaign, it should definitely be a nail biter of an encounter (IMO). You want the players to realize that they could very well all die. Even if one or two do die, the players will still likely consider it a victory if they defeat the lich. If you can, get your players to send you copies of their character sheets. That way you can actually do a test run of the encounter and see how it looks. Depending on how far you had to level them it might be pretty easy to under estimate their abilities. Nothing is worse than seeing what's supposed to be a truly climactic encounter end up playing out like the random orc attack.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5595008, member: 94022"] Bolding for emphasis. It may seem somewhat ruthless and mean spirited, but lets face it, the PCs won't ever face anything as powerful in their entire career. Quite frankly, if at least one of the PCs doesn't have to use their ED "resurrection" feature, its going to seem somewhat disappointing. While this shouldn't be an automatic tpk of a fight, a tpk should definitely be on the table so to speak. The stakes are as high as they can be. The entire world is quite literally depending on the PCs (whether the world knows it or not). Heck, I might even consider some sort of a terrain feature that gives the potential of a PC sacrificing himself to save the world. Much like the portal at the end of KotS lead some players to pull Kalarel through it (sacrificing the PC in the process). You'd want to be careful with this approach of course because some PCs will absolutely be true enough believers that they will readily sacrifice themselves to save the world. In other words, don't make the option to do so all that easy (maybe it only comes into play late in the encounter, etc.). In sum though, this being the end cap of the campaign, it should definitely be a nail biter of an encounter (IMO). You want the players to realize that they could very well all die. Even if one or two do die, the players will still likely consider it a victory if they defeat the lich. If you can, get your players to send you copies of their character sheets. That way you can actually do a test run of the encounter and see how it looks. Depending on how far you had to level them it might be pretty easy to under estimate their abilities. Nothing is worse than seeing what's supposed to be a truly climactic encounter end up playing out like the random orc attack. [/QUOTE]
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Please Help Design - Level 30 Epic End Campaign Encounter
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