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Please Help Design - Level 30 Epic End Campaign Encounter
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5600126" data-attributes="member: 73201"><p>So quick update from last night's final session:</p><p></p><p>I allowed the characters to level up to 30 and start off in Waterdeep so that they could purchase some upgrades prior to the final fight. They did some role playing, met Kelban Blackstaff for the first time and he gave them the information they needed to find the Lich's citadel.</p><p></p><p>I built the encounter using a few of the suggestions here: </p><p>1) I went with the 4 different objects that distracted the players and each had a certain amount of hit points, they were vulnerable to certain attacks and resistant to others </p><p>2) In addition to the 4 objects there were 4 corners in the room and each corner was associated with one of the objects and allowed the lich to randomly teleport to another corner when I rolled a d4 - this was pretty rat bastard of me because the players had to chase the dang lich all over the place all night while he tried to destroy them</p><p>3) I actually used the character builder to build a level 30 character that was centered around domination and controlling, so the lich was all about trying to get them to kill themselves while throwing out movement impairing effects.</p><p> a) The lich could act 3x per round on 45, 35, and 25</p><p> b) The lich could save at the beginning of each of his turns and the end of each</p><p> of his turns.</p><p> c) I gave the lich the wizard's fury which allowed him a 21hp magic missile to be</p><p> tossed out every turn as a minor action. (This was pretty nice to keeping the</p><p> players bloodied throughout and forcing them to use second winds, healing surges,</p><p> and the cleric to use the bigger healing spells).</p><p>4) I gave the lich a powerful necrotic aura for the entire fight</p><p>5) I went with the suggestion of the mist as well which made the characters who generally like to sit back and toss things from afar have to move around and use their move actions to get away.</p><p>6) I also tossed in a few random trapped areas which would trigger if they went into the square.</p><p>7) The fight lasted from approximately 7pm to 12:15 am, so level 30 PC fights take a long time to go through.</p><p></p><p>Overall it was a pretty dang good fight I had them all bloodied by the end and throughout the fight at least two were bloodied.</p><p></p><p>Thoughts on the fight would be that level 30 characters are crazy powerful, the amount of damage they can take/shrug off, the amount of healing a cleric can do in his turn, the temporary hit points that they can get, the number of effects and forced movements they can do, I feel I may have underestimated the abilities the PCs at 30, but still did a fair job of making it a challenging fight. </p><p></p><p>This was a fun campaign for me to run and I'm just hoping I can get another cool group together like them for my next adventure after I move.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5600126, member: 73201"] So quick update from last night's final session: I allowed the characters to level up to 30 and start off in Waterdeep so that they could purchase some upgrades prior to the final fight. They did some role playing, met Kelban Blackstaff for the first time and he gave them the information they needed to find the Lich's citadel. I built the encounter using a few of the suggestions here: 1) I went with the 4 different objects that distracted the players and each had a certain amount of hit points, they were vulnerable to certain attacks and resistant to others 2) In addition to the 4 objects there were 4 corners in the room and each corner was associated with one of the objects and allowed the lich to randomly teleport to another corner when I rolled a d4 - this was pretty rat bastard of me because the players had to chase the dang lich all over the place all night while he tried to destroy them 3) I actually used the character builder to build a level 30 character that was centered around domination and controlling, so the lich was all about trying to get them to kill themselves while throwing out movement impairing effects. a) The lich could act 3x per round on 45, 35, and 25 b) The lich could save at the beginning of each of his turns and the end of each of his turns. c) I gave the lich the wizard's fury which allowed him a 21hp magic missile to be tossed out every turn as a minor action. (This was pretty nice to keeping the players bloodied throughout and forcing them to use second winds, healing surges, and the cleric to use the bigger healing spells). 4) I gave the lich a powerful necrotic aura for the entire fight 5) I went with the suggestion of the mist as well which made the characters who generally like to sit back and toss things from afar have to move around and use their move actions to get away. 6) I also tossed in a few random trapped areas which would trigger if they went into the square. 7) The fight lasted from approximately 7pm to 12:15 am, so level 30 PC fights take a long time to go through. Overall it was a pretty dang good fight I had them all bloodied by the end and throughout the fight at least two were bloodied. Thoughts on the fight would be that level 30 characters are crazy powerful, the amount of damage they can take/shrug off, the amount of healing a cleric can do in his turn, the temporary hit points that they can get, the number of effects and forced movements they can do, I feel I may have underestimated the abilities the PCs at 30, but still did a fair job of making it a challenging fight. This was a fun campaign for me to run and I'm just hoping I can get another cool group together like them for my next adventure after I move. [/QUOTE]
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Please Help Design - Level 30 Epic End Campaign Encounter
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