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Character Builds & Optimization
Please help fix my Psion build
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<blockquote data-quote="wlmartin" data-source="post: 5832789" data-attributes="member: 6679380"><p>OK</p><p></p><p>I think I have the concept of the PC down, his powers seem OK (please rate/fix if needed) but the feats past his starting point, I just cant figure out what is good for a Psion.</p><p></p><p>Please assist with anything you can</p><p></p><p>NOTE : This character isnt designed to be optimized, his first 5 levels include a lot of Roleplay tools, the idea is that he spent his life as a diplomat prior to joining the party at level 5, thus he has a lot of non-combat feats and basically everything up and until level 5 in the way of feats and skills and abilities, I am keeping... </p><p></p><p>The idea is not to create an uber ninja kill everything Psion, but a fun to play Telepath with dominating, mind control skills... The idea is that he debuffs with his at wills and with his dailies he takes control of his opponents.</p><p></p><p>[CODE]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Itari, level 30</p><p>Human, Psion, Time Bender, Godmind</p><p>Build: Telepathic Psion</p><p>Discipline Focus: Telepathy Focus</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: World Walker (+2 to Arcana)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 12, Dex 14, Int 26, Wis 14, Cha 24.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16.</p><p></p><p></p><p>AC: 34 Fort: 28 Reflex: 35 Will: 36</p><p>HP: 140 Surges: 7 Surge Value: 35</p><p></p><p>TRAINED SKILLS</p><p>Perception +22, Insight +22, Arcana +30, Bluff +29, Diplomacy +32</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Dungeoneering +17, Endurance +16, Heal +17, History +23, Intimidate +22, Nature +17, Religion +23, Stealth +17, Streetwise +22, Thievery +17, Athletics +15</p><p></p><p>FEATS</p><p>Psion: Ritual Caster</p><p>Human: Linguist</p><p>Level 1: Linguist II</p><p>Level 2: Skill Focus (Diplomacy)</p><p>Level 4: Implement Expertise (Orb)</p><p>(NOTE : It is at this point that I stop, I figure the 3 RP skills and 1 combat skill are good enough for him to start. I wouldn't mind putting more into this as time goes on, but would like to mix in quite a bit of combat feats as well)</p><p></p><p></p><p>POWERS</p><p>Bonus At-Will Power: Mind Lock</p><p>Psion at-will 1: Dishearten</p><p>Psion at-will 1: Mind Thrust</p><p>Psion daily 1: Telepathic Projection</p><p>Psion utility 2: Master Diplomat</p><p>Psion at-will 3: Betrayal</p><p>Psion daily 5: Hypnotic Pulse</p><p>Psion utility 6: Shared Recovery</p><p>Psion daily 9: Mind Blast</p><p>Psion utility 10: Mind over Flesh</p><p>Psion daily 15: Dominate (replaces Telepathic Projection)</p><p>Psion utility 16: Precognitive Step</p><p>Psion daily 19: Psychic Crush (replaces Hypnotic Pulse)</p><p>Psion utility 22: Rejuvenate the Mind</p><p>Psion at-will 23: Sudden Control (replaces Betrayal)</p><p>Psion daily 25: Thrall (replaces Dominate)</p><p>Psion daily 29: Consuming Psychosis (replaces Psychic Crush)[/CODE]Please assist in any way you can</p><p>Thanks</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5832789, member: 6679380"] OK I think I have the concept of the PC down, his powers seem OK (please rate/fix if needed) but the feats past his starting point, I just cant figure out what is good for a Psion. Please assist with anything you can NOTE : This character isnt designed to be optimized, his first 5 levels include a lot of Roleplay tools, the idea is that he spent his life as a diplomat prior to joining the party at level 5, thus he has a lot of non-combat feats and basically everything up and until level 5 in the way of feats and skills and abilities, I am keeping... The idea is not to create an uber ninja kill everything Psion, but a fun to play Telepath with dominating, mind control skills... The idea is that he debuffs with his at wills and with his dailies he takes control of his opponents. [CODE]====== Created Using Wizards of the Coast D&D Character Builder ====== Itari, level 30 Human, Psion, Time Bender, Godmind Build: Telepathic Psion Discipline Focus: Telepathy Focus Human Power Selection: Bonus At-Will Power Background: World Walker (+2 to Arcana) FINAL ABILITY SCORES Str 10, Con 12, Dex 14, Int 26, Wis 14, Cha 24. STARTING ABILITY SCORES Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16. AC: 34 Fort: 28 Reflex: 35 Will: 36 HP: 140 Surges: 7 Surge Value: 35 TRAINED SKILLS Perception +22, Insight +22, Arcana +30, Bluff +29, Diplomacy +32 UNTRAINED SKILLS Acrobatics +17, Dungeoneering +17, Endurance +16, Heal +17, History +23, Intimidate +22, Nature +17, Religion +23, Stealth +17, Streetwise +22, Thievery +17, Athletics +15 FEATS Psion: Ritual Caster Human: Linguist Level 1: Linguist II Level 2: Skill Focus (Diplomacy) Level 4: Implement Expertise (Orb) (NOTE : It is at this point that I stop, I figure the 3 RP skills and 1 combat skill are good enough for him to start. I wouldn't mind putting more into this as time goes on, but would like to mix in quite a bit of combat feats as well) POWERS Bonus At-Will Power: Mind Lock Psion at-will 1: Dishearten Psion at-will 1: Mind Thrust Psion daily 1: Telepathic Projection Psion utility 2: Master Diplomat Psion at-will 3: Betrayal Psion daily 5: Hypnotic Pulse Psion utility 6: Shared Recovery Psion daily 9: Mind Blast Psion utility 10: Mind over Flesh Psion daily 15: Dominate (replaces Telepathic Projection) Psion utility 16: Precognitive Step Psion daily 19: Psychic Crush (replaces Hypnotic Pulse) Psion utility 22: Rejuvenate the Mind Psion at-will 23: Sudden Control (replaces Betrayal) Psion daily 25: Thrall (replaces Dominate) Psion daily 29: Consuming Psychosis (replaces Psychic Crush)[/CODE]Please assist in any way you can Thanks [/QUOTE]
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