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Please help me build a deadly Rogue
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4454670" data-attributes="member: 35909"><p>Welcome to ENWorld!</p><p></p><p>Craven's a very nice feat, but isn't it +Rogue level to SA damage (not too familiar with it)? If so, then you're not getting much use out of it with all those Swash levels. I don't know if Daring Outlaw will let you count your Swash levels for the purposes of Craven...</p><p></p><p>Why did you take Weapon Focus? Is it a requirement for something else you want?</p><p></p><p>I don't know where Spectral daggers come from, but if they let you always make touch attacks without limit, they sound very broken.</p><p></p><p>Unless you're getting dex to damage, you're REALLY nuking your other stats in order to get such a high dex, if point buy, I'd recommend spreading the wealth a little more. Or, if you can use Tome of Battle, dip Swordsage 2 at levels 8-9or 9-10 and get the Shadow Blade feat. Using Shadow Hand discipline weapons (lots of light blades, unarmed strike), and in a SH stance gained from Swordsage levels), you add dex to weapon damage. In addition to str (and int, from Swashbuckler). For Swordsage levels, assuming you enter at level 9, take Island of Blades (easy flanking) as your first stance and Assassin's Stance (+2d6 SA) as your second, keeping the latter one as your main stance. Maneuvers you can choose as you like, Cloak of Deception and Distracting Ember being the most useful for SA.</p><p></p><p>If you have access to CMage, take the Arcane Stunt alternate class feature. Getting to do a swift action <em>Blur</em> a few times a day is awesome. If you have access to Dungeonscape or CChampion, you can swap out Trap Sense to get half SA damage against undead.</p><p></p><p>This site <a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf" target="_blank">http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf</a> has a decent listing of SA feats on page 87, along with the original source. My two favorites:</p><p></p><p>Staggering Strike - EVERY sneak attack has the potential to make the target lose his next turn, with the fort save DC = to damage dealt, which can obviously become quite high indeed. I consider this a must have for any Rogue build based around sneak attack.</p><p></p><p>Precise Strike - Arguably, this lets you trade your SA dice for a +2/SA die competence bonus to hit against any foe immune to sneak attack. Still kind of useful if your DM doesn't see it that way, but I'd not spend a feat on it unless he does.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4454670, member: 35909"] Welcome to ENWorld! Craven's a very nice feat, but isn't it +Rogue level to SA damage (not too familiar with it)? If so, then you're not getting much use out of it with all those Swash levels. I don't know if Daring Outlaw will let you count your Swash levels for the purposes of Craven... Why did you take Weapon Focus? Is it a requirement for something else you want? I don't know where Spectral daggers come from, but if they let you always make touch attacks without limit, they sound very broken. Unless you're getting dex to damage, you're REALLY nuking your other stats in order to get such a high dex, if point buy, I'd recommend spreading the wealth a little more. Or, if you can use Tome of Battle, dip Swordsage 2 at levels 8-9or 9-10 and get the Shadow Blade feat. Using Shadow Hand discipline weapons (lots of light blades, unarmed strike), and in a SH stance gained from Swordsage levels), you add dex to weapon damage. In addition to str (and int, from Swashbuckler). For Swordsage levels, assuming you enter at level 9, take Island of Blades (easy flanking) as your first stance and Assassin's Stance (+2d6 SA) as your second, keeping the latter one as your main stance. Maneuvers you can choose as you like, Cloak of Deception and Distracting Ember being the most useful for SA. If you have access to CMage, take the Arcane Stunt alternate class feature. Getting to do a swift action [i]Blur[/i] a few times a day is awesome. If you have access to Dungeonscape or CChampion, you can swap out Trap Sense to get half SA damage against undead. This site [url]http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf[/url] has a decent listing of SA feats on page 87, along with the original source. My two favorites: Staggering Strike - EVERY sneak attack has the potential to make the target lose his next turn, with the fort save DC = to damage dealt, which can obviously become quite high indeed. I consider this a must have for any Rogue build based around sneak attack. Precise Strike - Arguably, this lets you trade your SA dice for a +2/SA die competence bonus to hit against any foe immune to sneak attack. Still kind of useful if your DM doesn't see it that way, but I'd not spend a feat on it unless he does. [/QUOTE]
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