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General Tabletop Discussion
Character Builds & Optimization
Please help me build a knowledge-based character
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<blockquote data-quote="Tyberious Funk" data-source="post: 676053" data-attributes="member: 9550"><p>I have a character that began very much like this. He's an abjurer/loremaster. The protection magic of the abjurer is nice and the loremaster fitted the character concept nicely too. He also has a swag of divination spells too. </p><p></p><p>Yes, you might want Bardic knowledge then you can't always get what you want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, I found that with a relatively high INT I get enough skillpoints to really plunge into all the Knowledge skills. If you pick human you'll obviously get even more. It's amazing what interesting skills you can pick up if you are happy to foresake simple stuff like Spot and Listen. With the all the basic knowledge skills covered, you'll really not miss the bardic knowledge.</p><p></p><p>At 5th level, with, say an 18 INT and class of Wizard and race of human, you should have 60 skill points. You could max 6 knowledge skills at 8 ranks and still have 12 skill points left over for things like Concentration and Scry. 8 ranks, plus an INT bonus of +4 is likely to easily make you the most knowledgable character in your party. </p><p></p><p>Since you are going to be non-combative, you'll also have the freedom to spend your feats on some funky stuff that might also boost things (eg, Skill Focus, Cosmopolitan) The Core rulebooks really don't help non-combative types of characters much, but some of the supplements are quite a bit more helpful (though I can't think of anything specific off the top of my head). </p><p></p><p>Is your DM allowing you to purchase some magic items? Obviously, these can also help greatly too.</p></blockquote><p></p>
[QUOTE="Tyberious Funk, post: 676053, member: 9550"] I have a character that began very much like this. He's an abjurer/loremaster. The protection magic of the abjurer is nice and the loremaster fitted the character concept nicely too. He also has a swag of divination spells too. Yes, you might want Bardic knowledge then you can't always get what you want :) Anyway, I found that with a relatively high INT I get enough skillpoints to really plunge into all the Knowledge skills. If you pick human you'll obviously get even more. It's amazing what interesting skills you can pick up if you are happy to foresake simple stuff like Spot and Listen. With the all the basic knowledge skills covered, you'll really not miss the bardic knowledge. At 5th level, with, say an 18 INT and class of Wizard and race of human, you should have 60 skill points. You could max 6 knowledge skills at 8 ranks and still have 12 skill points left over for things like Concentration and Scry. 8 ranks, plus an INT bonus of +4 is likely to easily make you the most knowledgable character in your party. Since you are going to be non-combative, you'll also have the freedom to spend your feats on some funky stuff that might also boost things (eg, Skill Focus, Cosmopolitan) The Core rulebooks really don't help non-combative types of characters much, but some of the supplements are quite a bit more helpful (though I can't think of anything specific off the top of my head). Is your DM allowing you to purchase some magic items? Obviously, these can also help greatly too. [/QUOTE]
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