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Please help me build a monk better at combat!
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<blockquote data-quote="Plane Sailing" data-source="post: 1702229" data-attributes="member: 114"><p>Rather than a fighter level which will set your monkishness back, you might be better using your feat at 9th level to get a useful martial weapon polearm - e.g. the guisarme which is a trip weapon with reach IIRC (if not, pick the one you want). Or just get an exotic spiked chain. Either way it plays well in to your existing <em>Combat Reflexes</em> and <em>Improved Trip</em> class ability; it will give you a lot of attack options and area denial options which are important for you in combat (not to mention the extra attacks possible).</p><p></p><p>With your 10 extra (human) skill points I would suggest 5 ranks in Jump (which gives you a +2 synergy bonus to the important tumble) and 5 ranks in either balance, climb or swim. Balance is a nice one because you get synergy from tumble and 5 ranks is enough to ensure your keep your dex bonus while balancing.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1702229, member: 114"] Rather than a fighter level which will set your monkishness back, you might be better using your feat at 9th level to get a useful martial weapon polearm - e.g. the guisarme which is a trip weapon with reach IIRC (if not, pick the one you want). Or just get an exotic spiked chain. Either way it plays well in to your existing [I]Combat Reflexes[/I] and [I]Improved Trip[/I] class ability; it will give you a lot of attack options and area denial options which are important for you in combat (not to mention the extra attacks possible). With your 10 extra (human) skill points I would suggest 5 ranks in Jump (which gives you a +2 synergy bonus to the important tumble) and 5 ranks in either balance, climb or swim. Balance is a nice one because you get synergy from tumble and 5 ranks is enough to ensure your keep your dex bonus while balancing. Cheers [/QUOTE]
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