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Please help me build a monk better at combat!
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<blockquote data-quote="Roman" data-source="post: 1704087" data-attributes="member: 1845"><p>Well, the DM likes to use house rules quite a lot. There are the house rules I already mentioned and some others. For example, the XP required to advance a level is higher than in normal games (the XP progression is: 2,000 XP for 2nd level, 4,000 XP for 3rd level, 8,000 XP for 4th level, 16,000 XP for 5th level, 24,000 XP for 6th level, 36,000 for 7th level and so on) in order to slow down level advancement. There are is the houserule creating semi-permanent ability drain (which is what the flying constructs have), which is something in between ability damage and ability drain. There are some others too. </p><p> </p><p></p><p></p><p>Ok, this does seem to be the path the monk will take. </p><p> </p><p></p><p></p><p>Hmm... I have not really considered grappling. The types of opponents we have been fighting so far don't really lend themselves to it, but if that changes it may be a worthwhile thing to do. </p><p> </p><p></p><p></p><p>Although I do not have 3.5E (yep, for monetary reasons), the rest of the people in the group all have it and they would share not mind letting me use their books so that is workable in principle, but the DM prefers the 3rd edition for the most part, although he does use smatterings of 3.5E rules here and there.</p><p> </p><p></p><p></p><p>I have never played 1E, so I cannot compare the styles. We are a quite pliant group of players - basically we willingly go along with any house rule that the DM makes based on the philosophy that he is trying to make the game fun for everyone and give his campaign world a specific feel, which the house rules can enhance and he knows best which house rules are the most appropriate for his campaign world. We do this with every DM we play with every DM we play (this is not the only campaign we are involved in). The philosophy has worked well so far - I am currently in 3 campaigns and all of them have vastly different feels, which makes for more variety and is therefore enjoyable. Of course, I fully recognise that not all people enjoy every feel of the game and the preferences are individual.</p></blockquote><p></p>
[QUOTE="Roman, post: 1704087, member: 1845"] Well, the DM likes to use house rules quite a lot. There are the house rules I already mentioned and some others. For example, the XP required to advance a level is higher than in normal games (the XP progression is: 2,000 XP for 2nd level, 4,000 XP for 3rd level, 8,000 XP for 4th level, 16,000 XP for 5th level, 24,000 XP for 6th level, 36,000 for 7th level and so on) in order to slow down level advancement. There are is the houserule creating semi-permanent ability drain (which is what the flying constructs have), which is something in between ability damage and ability drain. There are some others too. Ok, this does seem to be the path the monk will take. Hmm... I have not really considered grappling. The types of opponents we have been fighting so far don't really lend themselves to it, but if that changes it may be a worthwhile thing to do. Although I do not have 3.5E (yep, for monetary reasons), the rest of the people in the group all have it and they would share not mind letting me use their books so that is workable in principle, but the DM prefers the 3rd edition for the most part, although he does use smatterings of 3.5E rules here and there. I have never played 1E, so I cannot compare the styles. We are a quite pliant group of players - basically we willingly go along with any house rule that the DM makes based on the philosophy that he is trying to make the game fun for everyone and give his campaign world a specific feel, which the house rules can enhance and he knows best which house rules are the most appropriate for his campaign world. We do this with every DM we play with every DM we play (this is not the only campaign we are involved in). The philosophy has worked well so far - I am currently in 3 campaigns and all of them have vastly different feels, which makes for more variety and is therefore enjoyable. Of course, I fully recognise that not all people enjoy every feel of the game and the preferences are individual. [/QUOTE]
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