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Character Builds & Optimization
Please help me build a wizard
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<blockquote data-quote="awesomeocalypse" data-source="post: 5149588" data-attributes="member: 85641"><p>In one of my ongoing campaigns, I'll be building and playing an 11th level wizard. I've played one shots with low level wizards before, but this is the first time I've ever played a high level one, and its the first time I've ever actually sat down to build a controller of any kind. </p><p></p><p>In addition, this character is not a tabula rasa. He's actually a character I'd been running for some time as a warlock, who is being rerolled as a wizard for reasons of flavor. However, this means I'm operating within a few restrictions in building him: he needs to remain a tiefling, and he needs to be multiclassed warlock (yes, i'm aware that mechanically, multiclassing warlock does very little for him, but its important enough to the lore of our campaign that I don't want to abandon it). </p><p></p><p>Beyond that, there are a few general restrictions at this game. One is that no material from dragon or exclusive to ddi is allowed--only stuff from the books. The other is that we don't really use cheese. Reasonable optimization is fine, but if you're blatantly exploiting loopholes to create obviously broken combinations the DM will probably nix it (for example, he banned a half-elven avenger/rogue/daggermaster using twin strike to crit every round).</p><p></p><p>So to recap, build a tiefling wizard with a multiclass warlock feat, without using too much cheese, or any material from ddi or dragon. Beyond that, however, there are no limitations, he can be an illusionist, summoner, whatever would be effective.</p><p></p><p>To be perfectly honest, I'm not really sure what I'm doing here. Wizards seem really cool in theory, but I'm not sure I grok them well enough to build one that doesn't suck.</p><p> </p><p>Reading charops handbooks helps some, but the restrictions I'm operating under don't allow some go-to combinations. For example, building a tiefling illusionist seems like it could make sense, but all of the paragon paths recommended for illusionists require multiclassing cleric or bard or something, which I can't do. I also can't take some of the more popular at-wills, like winged horde, or any of the newer summons that supposedly redeem the summoner.</p><p></p><p>Given all this, how would you suggest I build this character?</p><p></p><p>Any help would be very much appreciated.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5149588, member: 85641"] In one of my ongoing campaigns, I'll be building and playing an 11th level wizard. I've played one shots with low level wizards before, but this is the first time I've ever played a high level one, and its the first time I've ever actually sat down to build a controller of any kind. In addition, this character is not a tabula rasa. He's actually a character I'd been running for some time as a warlock, who is being rerolled as a wizard for reasons of flavor. However, this means I'm operating within a few restrictions in building him: he needs to remain a tiefling, and he needs to be multiclassed warlock (yes, i'm aware that mechanically, multiclassing warlock does very little for him, but its important enough to the lore of our campaign that I don't want to abandon it). Beyond that, there are a few general restrictions at this game. One is that no material from dragon or exclusive to ddi is allowed--only stuff from the books. The other is that we don't really use cheese. Reasonable optimization is fine, but if you're blatantly exploiting loopholes to create obviously broken combinations the DM will probably nix it (for example, he banned a half-elven avenger/rogue/daggermaster using twin strike to crit every round). So to recap, build a tiefling wizard with a multiclass warlock feat, without using too much cheese, or any material from ddi or dragon. Beyond that, however, there are no limitations, he can be an illusionist, summoner, whatever would be effective. To be perfectly honest, I'm not really sure what I'm doing here. Wizards seem really cool in theory, but I'm not sure I grok them well enough to build one that doesn't suck. Reading charops handbooks helps some, but the restrictions I'm operating under don't allow some go-to combinations. For example, building a tiefling illusionist seems like it could make sense, but all of the paragon paths recommended for illusionists require multiclassing cleric or bard or something, which I can't do. I also can't take some of the more popular at-wills, like winged horde, or any of the newer summons that supposedly redeem the summoner. Given all this, how would you suggest I build this character? Any help would be very much appreciated. [/QUOTE]
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