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please help me develop this memorable scene (and reward)
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<blockquote data-quote="pukunui" data-source="post: 6723033" data-attributes="member: 54629"><p>Yeah, fair enough. I think one could argue that the replacement is still technically just an upgrade, since the two axes would technically look identical, but I know what you mean. It's better to let her keep the actual physical thing she's already got and just make it better.</p><p></p><p>I think in terms of what it can do, I'll keep it very simple to start with. I'll give it the Guardian special property, which grants a +2 to Initiative, and the Confident quirk, which is really just fluff. These are, as I said above, to represent that little spark of sentience in the axe from the ancestor's spirit.</p><p></p><p>On top of that, I would like to either give it the basic thrown property (range 20/60 ft; instantly returns to you), or give it a limited number of charges that can be used to throw it with an extra effect (like +1d8 thunder damage or something).</p><p></p><p>What do you guys think?</p><p></p><p>At the moment, the PC is just chucking javelins when she can't reach an enemy. But she's very much built around swinging that greataxe. She's got Strength 18, the Great Weapon fighting style, and the GWM feat. (As an aside, it's worth noting that I can't recall the player ever using GWM's "power attack". Just the "cleave", and then only when she remembers or is reminded.) I thought it would be cool if she could throw her axe (not to mention thematic, given her surname).</p></blockquote><p></p>
[QUOTE="pukunui, post: 6723033, member: 54629"] Yeah, fair enough. I think one could argue that the replacement is still technically just an upgrade, since the two axes would technically look identical, but I know what you mean. It's better to let her keep the actual physical thing she's already got and just make it better. I think in terms of what it can do, I'll keep it very simple to start with. I'll give it the Guardian special property, which grants a +2 to Initiative, and the Confident quirk, which is really just fluff. These are, as I said above, to represent that little spark of sentience in the axe from the ancestor's spirit. On top of that, I would like to either give it the basic thrown property (range 20/60 ft; instantly returns to you), or give it a limited number of charges that can be used to throw it with an extra effect (like +1d8 thunder damage or something). What do you guys think? At the moment, the PC is just chucking javelins when she can't reach an enemy. But she's very much built around swinging that greataxe. She's got Strength 18, the Great Weapon fighting style, and the GWM feat. (As an aside, it's worth noting that I can't recall the player ever using GWM's "power attack". Just the "cleave", and then only when she remembers or is reminded.) I thought it would be cool if she could throw her axe (not to mention thematic, given her surname). [/QUOTE]
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