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Please help me fill the gap in my Vampire adventure!
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<blockquote data-quote="DarkMasterBR" data-source="post: 4760589" data-attributes="member: 82263"><p>Hello everyone!</p><p></p><p>I really like to receive different ideas for campaigns, and I would like some help on this 4e adventure I'm running.</p><p></p><p>My players (3, a ranger, a paladin and a fighter) are lvl 7 and they are investigating the disappearance of some wood elves (or just elves, in 4e). The elves don't know what attacked them, all they know is that there are signs of battle but no dead elves, only dead wraiths. The elves florest is near some mountains and near the mountains there is a human/dwarf town from the kingdom of Myr. This town was the first place the players started their investigation, and they ended up discovering that many miners / traders were attacked in the road between the mines and the city. They also find out that regular humans / dwarves / etc become wraiths after attacked, but elves become vampires.</p><p></p><p>So, the story so far progressed this way: they went into the woods, acted as baits and defeated the first vampires that attacked them. Their plan now (the session ended right after the attack) is to use Speak with Dead to find some info on the vampires. The ambush on them was pretty powerful, but they used the Gravespawn potion from Adventurer's Vault and it was pretty easy.</p><p></p><p>My idea is that they will eventually have to track a vampire lord in Shadowfell, but I wanted them to be about lvl 10 when they reach him. How can I fill the blank between that? What interesting mysteries can I place in a vampire story? I was thinking, one of the things I could do is having an agent working for the vampire lord to find out who sold them the potions (it was a dwarf in the local tavern) and kill him. But I don't know how much sessions I can fill with this, nor if my players will feel compelled to drop everything and seek revenge for the poor potion seller.</p><p></p><p>I'm eager to hear your suggestions!</p></blockquote><p></p>
[QUOTE="DarkMasterBR, post: 4760589, member: 82263"] Hello everyone! I really like to receive different ideas for campaigns, and I would like some help on this 4e adventure I'm running. My players (3, a ranger, a paladin and a fighter) are lvl 7 and they are investigating the disappearance of some wood elves (or just elves, in 4e). The elves don't know what attacked them, all they know is that there are signs of battle but no dead elves, only dead wraiths. The elves florest is near some mountains and near the mountains there is a human/dwarf town from the kingdom of Myr. This town was the first place the players started their investigation, and they ended up discovering that many miners / traders were attacked in the road between the mines and the city. They also find out that regular humans / dwarves / etc become wraiths after attacked, but elves become vampires. So, the story so far progressed this way: they went into the woods, acted as baits and defeated the first vampires that attacked them. Their plan now (the session ended right after the attack) is to use Speak with Dead to find some info on the vampires. The ambush on them was pretty powerful, but they used the Gravespawn potion from Adventurer's Vault and it was pretty easy. My idea is that they will eventually have to track a vampire lord in Shadowfell, but I wanted them to be about lvl 10 when they reach him. How can I fill the blank between that? What interesting mysteries can I place in a vampire story? I was thinking, one of the things I could do is having an agent working for the vampire lord to find out who sold them the potions (it was a dwarf in the local tavern) and kill him. But I don't know how much sessions I can fill with this, nor if my players will feel compelled to drop everything and seek revenge for the poor potion seller. I'm eager to hear your suggestions! [/QUOTE]
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Please help me fill the gap in my Vampire adventure!
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