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Please help me find a defining game mechanic for my homebrew world
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<blockquote data-quote="Rune" data-source="post: 7005038" data-attributes="member: 67"><p>The good news is that you already know what the curses do. From here, you just need to figure out when and how the PCs can acquire them. </p><p></p><p>You could attach it to PCs' actions, of course, but it might be better if you instead tied it to power level. This would shift the suggested theme from what would amount to a moral/ethical/ideological struggle to a struggle against inevitable doom. And, also, it would be much easier to track. </p><p></p><p>As each character levels, they struggle against (or embrace) a gradual transformation brought on by one of the curses (perhaps determined by the player -- perhaps not). Each stage of the transformation would offer benefits as well as their unfortunate side-effects, of course. And there ought to be some in-game ways to delay the transformations, if not outright reverse them. Just in case the PC chooses to fight it. </p><p></p><p>I think that's how I'd do it. There would be a real and ever-present reminder that the old gods might be gone, but their curses -- their legacies -- remain.</p></blockquote><p></p>
[QUOTE="Rune, post: 7005038, member: 67"] The good news is that you already know what the curses do. From here, you just need to figure out when and how the PCs can acquire them. You could attach it to PCs' actions, of course, but it might be better if you instead tied it to power level. This would shift the suggested theme from what would amount to a moral/ethical/ideological struggle to a struggle against inevitable doom. And, also, it would be much easier to track. As each character levels, they struggle against (or embrace) a gradual transformation brought on by one of the curses (perhaps determined by the player -- perhaps not). Each stage of the transformation would offer benefits as well as their unfortunate side-effects, of course. And there ought to be some in-game ways to delay the transformations, if not outright reverse them. Just in case the PC chooses to fight it. I think that's how I'd do it. There would be a real and ever-present reminder that the old gods might be gone, but their curses -- their legacies -- remain. [/QUOTE]
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Please help me find a defining game mechanic for my homebrew world
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