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<blockquote data-quote="Argyle King" data-source="post: 5180676" data-attributes="member: 58416"><p>A few people have already mention GURPS; I'll simply expand upon that by saying there is now a series of books called Dungeon Fantasy which slim things down a little bit. <a href="http://www.sjgames.com/gurps/books/dungeonfantasy/" target="_blank">GURPS Dungeon Fantasy</a></p><p> </p><p>One thing which scares people away from GURPS is that a lot of the work is front loaded. What I mean by that is there *is* a bit of math involved, but the vast majority of it takes place during character creation. Once you have the characters and the setting built, there's generally not a whole lot of in-game math beyond what you'd normally expect. The other thing I'll mention is that most GURPS rules are optional. The game can be as simple or as complex as you want it to be depending upon which options you like to use.</p><p> </p><p>Aside from Dungeon Fantasy, Banestorm is probably one of the more well known GURPS settings. I'd say it's written in a manner and a level of detail which somewhat reminds me of how some of the Forgotten Realms books are put together. <a href="http://www.sjgames.com/gurps/books/banestorm/" target="_blank">GURPS Banestorm</a></p><p>There's a ton of detail on various places in the world; important people; etc.</p><p> </p><p> </p><p>If you want a taste of GURPS without going too crazy, GURPS Lite is free and can be found here: <a href="http://www.sjgames.com/gurps/lite/" target="_blank">GURPS Lite</a></p><p>It's a 32 page book which contains what you'd need to run a session, but without any of the frills and extra options.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5180676, member: 58416"] A few people have already mention GURPS; I'll simply expand upon that by saying there is now a series of books called Dungeon Fantasy which slim things down a little bit. [url=http://www.sjgames.com/gurps/books/dungeonfantasy/]GURPS Dungeon Fantasy[/url] One thing which scares people away from GURPS is that a lot of the work is front loaded. What I mean by that is there *is* a bit of math involved, but the vast majority of it takes place during character creation. Once you have the characters and the setting built, there's generally not a whole lot of in-game math beyond what you'd normally expect. The other thing I'll mention is that most GURPS rules are optional. The game can be as simple or as complex as you want it to be depending upon which options you like to use. Aside from Dungeon Fantasy, Banestorm is probably one of the more well known GURPS settings. I'd say it's written in a manner and a level of detail which somewhat reminds me of how some of the Forgotten Realms books are put together. [url=http://www.sjgames.com/gurps/books/banestorm/]GURPS Banestorm[/url] There's a ton of detail on various places in the world; important people; etc. If you want a taste of GURPS without going too crazy, GURPS Lite is free and can be found here: [url=http://www.sjgames.com/gurps/lite/]GURPS Lite[/url] It's a 32 page book which contains what you'd need to run a session, but without any of the frills and extra options. [/QUOTE]
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