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<blockquote data-quote="Argyle King" data-source="post: 5196517" data-attributes="member: 58416"><p>I'm not nearly as knowledgable about GURPS 3rd Edition as I am 4th, but I do think Banestorm has some roots in the old GURPS fantasy setting. Though, from the little bit I do know of 3rd Edition, I'm given the impression that the setting has been much more fleshed out in the new edition of the system. </p><p> </p><p>Like I said, to me, the way the Banestorm book is written reminds me quite a bit of how many of the Forgotten Realms books are written. There's a lot of detail concerning culture, people in positions of power, and various other things. Thinking about it more now, I'd say it is also similar to some of the first few Eberron books for D&D 3rd Edition which had sections detailing things about the world which characters of that world would know as well as details about the world which characters of that world wouldn't necessarily know. Parts of the old Greyhawk Gazetteer would also be a good analogy.</p><p> </p><p>One thing which might throw people off when quickly browsing through Banestorm is how much it takes from the real world. While it is a fantasy world, it borrows (quite literally) many things from real world history. These elements are explained with the background story to the setting, and these elements are blended with other elements which are more in line with typical fantasy tropes. Venturing through the lands of Yrth, you may find Muslim Goblin Merchants and Christian Crusaders right alongside dragons, dark elves, and fantasy style witchcraft.</p><p> </p><p> </p><p> </p><p> </p><p>Alternatively, Dungeon Fantasy takes a very different approach. Browsing through Dungeon Fantasy is a different experience than reading through Banestorm.</p><p> </p><p> </p><p> The two products are written with two different styles of game in mind, but you can combine the two, and they are both completely compatible. The modular and internally consistant way in which GURPS is written allows for a group to combine different resources into the style of game they want.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5196517, member: 58416"] I'm not nearly as knowledgable about GURPS 3rd Edition as I am 4th, but I do think Banestorm has some roots in the old GURPS fantasy setting. Though, from the little bit I do know of 3rd Edition, I'm given the impression that the setting has been much more fleshed out in the new edition of the system. Like I said, to me, the way the Banestorm book is written reminds me quite a bit of how many of the Forgotten Realms books are written. There's a lot of detail concerning culture, people in positions of power, and various other things. Thinking about it more now, I'd say it is also similar to some of the first few Eberron books for D&D 3rd Edition which had sections detailing things about the world which characters of that world would know as well as details about the world which characters of that world wouldn't necessarily know. Parts of the old Greyhawk Gazetteer would also be a good analogy. One thing which might throw people off when quickly browsing through Banestorm is how much it takes from the real world. While it is a fantasy world, it borrows (quite literally) many things from real world history. These elements are explained with the background story to the setting, and these elements are blended with other elements which are more in line with typical fantasy tropes. Venturing through the lands of Yrth, you may find Muslim Goblin Merchants and Christian Crusaders right alongside dragons, dark elves, and fantasy style witchcraft. Alternatively, Dungeon Fantasy takes a very different approach. Browsing through Dungeon Fantasy is a different experience than reading through Banestorm. The two products are written with two different styles of game in mind, but you can combine the two, and they are both completely compatible. The modular and internally consistant way in which GURPS is written allows for a group to combine different resources into the style of game they want. [/QUOTE]
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