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Please help me modify this prestige class
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<blockquote data-quote="totoro" data-source="post: 982134" data-attributes="member: 11939"><p>If the dwarf fighter gets +2 STR, +2 CON, and +10 hit points every, say, 5 levels, the dwarf fighter is tougher than this Chosen PC. So, I would let the player have it as he wants. That is the way it tends to go in super high power games. </p><p></p><p>I can't say I particularly like the defensive mind ability, but focus strike is not out of whack since you only get one attack instead of all of your attacks. I would raise the BAB requirement, but it doesn't matter much since the PC is not balanced with (non-boosted) classes.</p><p></p><p>Since this PC is similar to a berserker, I would rename focus strike to something like "warrior spirit" (I'm sure you can think of a better name) and allow the attack to be made only while raging and also require the character make bestial and scary sounds while using the power. After all, he should be raging (striking a lot), so he needs to occupy his time doing something else, like being scary. </p><p></p><p>I would also allow the defensive bonus only while the character has the warrior spirit in him (i.e., while the spirit of his ancestors is in him). </p><p></p><p>Finally, instead of cure light wounds, I would give the PC fast recovery. Perhaps character level + (10 x chosen level) / day. So a 10/10 barbarian/chosen would recover 110 hit points per day (almost 5/hour) instead of 20 (almost 1/hour). You might even let him recover 1 hit point/chosen level/5 rounds raging.</p><p></p><p>Since I've changed his abilities to work with rage, rather than all the time, the character is a bit weaker so you could throw in a couple of flavor abilities. For example, allow a smite against ancestral foes 1/day (but using the smite forces the chosen to begin raging). Maybe throw in an ability to receive guidance in dreams, but only for actions that the chosen's ancestors would be interested in. </p><p></p><p>Hope some of this is useful.</p></blockquote><p></p>
[QUOTE="totoro, post: 982134, member: 11939"] If the dwarf fighter gets +2 STR, +2 CON, and +10 hit points every, say, 5 levels, the dwarf fighter is tougher than this Chosen PC. So, I would let the player have it as he wants. That is the way it tends to go in super high power games. I can't say I particularly like the defensive mind ability, but focus strike is not out of whack since you only get one attack instead of all of your attacks. I would raise the BAB requirement, but it doesn't matter much since the PC is not balanced with (non-boosted) classes. Since this PC is similar to a berserker, I would rename focus strike to something like "warrior spirit" (I'm sure you can think of a better name) and allow the attack to be made only while raging and also require the character make bestial and scary sounds while using the power. After all, he should be raging (striking a lot), so he needs to occupy his time doing something else, like being scary. I would also allow the defensive bonus only while the character has the warrior spirit in him (i.e., while the spirit of his ancestors is in him). Finally, instead of cure light wounds, I would give the PC fast recovery. Perhaps character level + (10 x chosen level) / day. So a 10/10 barbarian/chosen would recover 110 hit points per day (almost 5/hour) instead of 20 (almost 1/hour). You might even let him recover 1 hit point/chosen level/5 rounds raging. Since I've changed his abilities to work with rage, rather than all the time, the character is a bit weaker so you could throw in a couple of flavor abilities. For example, allow a smite against ancestral foes 1/day (but using the smite forces the chosen to begin raging). Maybe throw in an ability to receive guidance in dreams, but only for actions that the chosen's ancestors would be interested in. Hope some of this is useful. [/QUOTE]
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