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Community
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Please help me nail down some Pre-Renaissance Firearm stats...
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<blockquote data-quote="Celebrim" data-source="post: 7571110" data-attributes="member: 4937"><p>So, this was developed for 3e, but this is my stats for a hand gonne:</p><p></p><p>14th Century Hand Gonne: Dmg: 1d10+1, 19-20/x3; Range Increment: 25’; Penetration: +3; Accuracy: -1; Reload: 2 full rounds; Weight: 8lb.</p><p></p><p>Penetration means the armor bonus of the target is reduced by 3 (which negates armor for 5e purposes). Accuracy -1 means that you have an inherent -1 penalty to hit. The weapon can fire every third round.</p><p></p><p>Make of that what you will.</p><p></p><p>Fire arrows should be considerably less accurate than ones fired from bows. They mainly saw use for starting fires, and they had the advantage of being able to be fired in large prepared volleys. They are mainly siege weapons targeting areas, not individuals, and I'd give them a -4 penalty to hit or something of that sort.</p><p></p><p>There is also a 'fire arrow' head that can be attached to a normal bow fired arrow, mainly again for starting fires. They never replaced normal broadheads for anti-personnel use and should have several drawbacks in addition to cost.</p><p></p><p>Your description of a 'Fire Lance' is appropriate for early fire lances, but the damage you assign to one is more appropriate for the latter specialized weapons that replaced the lance point with a metal tube. Earlier weapons should do less damage, say 1d4+1d4 or even 1d3+1d3, be attached to lances or spears, and give the wielder a -2 penalty to employing the main weapon owing to the weight that they add. Up to two can be attached to a lance or spear.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7571110, member: 4937"] So, this was developed for 3e, but this is my stats for a hand gonne: 14th Century Hand Gonne: Dmg: 1d10+1, 19-20/x3; Range Increment: 25’; Penetration: +3; Accuracy: -1; Reload: 2 full rounds; Weight: 8lb. Penetration means the armor bonus of the target is reduced by 3 (which negates armor for 5e purposes). Accuracy -1 means that you have an inherent -1 penalty to hit. The weapon can fire every third round. Make of that what you will. Fire arrows should be considerably less accurate than ones fired from bows. They mainly saw use for starting fires, and they had the advantage of being able to be fired in large prepared volleys. They are mainly siege weapons targeting areas, not individuals, and I'd give them a -4 penalty to hit or something of that sort. There is also a 'fire arrow' head that can be attached to a normal bow fired arrow, mainly again for starting fires. They never replaced normal broadheads for anti-personnel use and should have several drawbacks in addition to cost. Your description of a 'Fire Lance' is appropriate for early fire lances, but the damage you assign to one is more appropriate for the latter specialized weapons that replaced the lance point with a metal tube. Earlier weapons should do less damage, say 1d4+1d4 or even 1d3+1d3, be attached to lances or spears, and give the wielder a -2 penalty to employing the main weapon owing to the weight that they add. Up to two can be attached to a lance or spear. [/QUOTE]
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Please help me nail down some Pre-Renaissance Firearm stats...
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