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<blockquote data-quote="Amal Shukup" data-source="post: 1672046" data-attributes="member: 6291"><p>At 6th level, it's a bit early to be walkin' up trees and flying through the air, but it's good to have goals <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd say Human Rogue 2/Fighter 4</p><p>32 Point Buy +1 at 4th -> S:14 D:18 C:10 I:13 W:10 Ch:12</p><p></p><p><strong>Feats (8):</strong> Weapon Finesse, Weapon Focus, Weapon Specialization, Dodge, Mobility, Combat Expertise, Combat Reflexes, Improved Feint</p><p></p><p>(Might also give due consideration to Iron Will, Improved Disarm... So many good feats.)</p><p></p><p><strong>Skills:</strong> Get the most out of: Balance, Bluff, Climb, Intimidate, Jump, Tumble, Use Magic Device (plus a bit of Perform: dance if you wanna go Duelist or Shadowdancer later)</p><p></p><p>(UMD to make use of minor items - particularly buffs et al. Look for things like Jump, Longstrider/Exped. Retreat, Cat's Grace, Shield).</p><p></p><p>Down the road, give thought to Prestige Classes - particularly Duellist (Suggestions above are intended to help get you there), but also Shadowdancer has real potential... Maybe a bit of both. If you do go Duellist, the 8th level point increase ought to go to Int...</p><p></p><p>The key to this sort of character in terms of combat effectiveness is tactics . Make sure you're USING all the feats, skills, and special abilities to maximum potential (or select different ones tat suit you better). In terms of role-playing, you can definitely embrace the mystical, master-swordsman 'thing' and satisfy your 'Monk' cravings that way...</p><p></p><p>Happy Min-Maxing!</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1672046, member: 6291"] At 6th level, it's a bit early to be walkin' up trees and flying through the air, but it's good to have goals :) I'd say Human Rogue 2/Fighter 4 32 Point Buy +1 at 4th -> S:14 D:18 C:10 I:13 W:10 Ch:12 [B]Feats (8):[/B] Weapon Finesse, Weapon Focus, Weapon Specialization, Dodge, Mobility, Combat Expertise, Combat Reflexes, Improved Feint (Might also give due consideration to Iron Will, Improved Disarm... So many good feats.) [B]Skills:[/B] Get the most out of: Balance, Bluff, Climb, Intimidate, Jump, Tumble, Use Magic Device (plus a bit of Perform: dance if you wanna go Duelist or Shadowdancer later) (UMD to make use of minor items - particularly buffs et al. Look for things like Jump, Longstrider/Exped. Retreat, Cat's Grace, Shield). Down the road, give thought to Prestige Classes - particularly Duellist (Suggestions above are intended to help get you there), but also Shadowdancer has real potential... Maybe a bit of both. If you do go Duellist, the 8th level point increase ought to go to Int... The key to this sort of character in terms of combat effectiveness is tactics . Make sure you're USING all the feats, skills, and special abilities to maximum potential (or select different ones tat suit you better). In terms of role-playing, you can definitely embrace the mystical, master-swordsman 'thing' and satisfy your 'Monk' cravings that way... Happy Min-Maxing! A'Mal [/QUOTE]
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