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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Please help me, PHB / DMG only !
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<blockquote data-quote="Nifft" data-source="post: 1672905" data-attributes="member: 6562"><p>Mithral Chain Shirt is in the DMG, as is Celestial Armor -- however, Celestial Armor is made of Mithral. (This no Mithral thing is going to be really hard on you light fighter types.)</p><p></p><p>Okay, here's my revised build: Rogue3/Fighter3 Rapier guy (13kgp of stuff), next level +1 Ftr, and after that Duelist for 10 levels. Level-by-level it looks like...</p><p></p><p>Str 14, Dex 14, Con 14, Int 14, Wis 12, Cha 12</p><p></p><p>1 - Rog1 - Dodge, Mobility - Skills: (you get to max out 11) Balance, Bluff, Jump, Tumble, Sense Motive, Spot, Listen, Move Silently, Hide, Sleight of Hand and Use Magic Device</p><p>2 - Ftr 1 - Weapon Finesse - Skills: Jump +1, Ride +3, Intimidate +1</p><p>3 - Rog2 - Evasion! - Weapon Focus (Rapier) - Skills: Tumble +2, Bluff +2, Balance +1, Sense Motive +2, Spot +2, Listen +2</p><p>4 - Ftr2, +1 Dex - Combat Expertise - Skills: Intimidate +5 (or maybe ride?)</p><p>5 - Ftr3 - Spring Attack</p><p>6 - Rog3 - Skills: Perform (Dance) +3 -- you need Perform (any) 3 for Duelist, and Perform (Dance) 5 for Shadowdancer, which may also suit your PC. Max out Use Magic Device at this stage.</p><p>...</p><p>7 - Ftr4 - Weapon Specialization (Rapier)</p><p>8 - Duel1, Dex +1 - most ranks in Bluff, Sense Motive</p><p>9 - Duel2, Improved Feint</p><p></p><p></p><p>Okay, now for your stuff. You'll want a +1 Chain Shirt (AC 5, ACP -1, Max Dex +4, 1,250 gp). You'll also want a +1 Cold Iron Rapier (4,320 gp). A Ring of Protection +1 (2,000 gp) isn't a total waste, unless you have a friendly Cleric who's willing to cast Protection from Evil / Shield of Faith / Magic Circle vs. Evil on you before combat.</p><p></p><p>Why have you been beefing up your Use Magic Device skill? Wands. You want a Wand of Shield (+4 AC, 1 min., 750 gp) and maybe a Wand of Shield of Faith (+2 AC, 1 min., 750 gp). Other really good wands get expensive quickly:</p><p>- Cure Light Wounds (1d8+1, 750 gp)</p><p>- Longstrider (+10 ft. move, 1 hour, 750 gp)</p><p>- Blur (20% miss chance, 3 min., 4,500 gp)</p><p>- Cat's Grace (+4 Dex, 3 min., 4,500 gp)</p><p>- Mirror Image (1d4+1 images, 3 min., 4,500 gp)</p><p>- Silence (3 min., 4,500 gp)</p><p>Note that activating a Wand is a DC 20 Use Magic Device check. The check does <em>not</em> increase with Wand level, so at high level, you can buy yourself a Wand of Stoneskin and use it as easily as your first Wand of Shield. Consider paying your party's Wizard and/or Cleric to make you Wands. They'll be happy that they spend fewer spells per day buffing and healing you.</p><p></p><p>When you start taking Duelist levels, you'll want a Wand of Mage Armor, or some Bracers of Armor, and a Monk's Belt (13,000 gp), because Duelists don't wear armor.</p><p></p><p>Summary:</p><p><strong>Must-Have Items:</strong> +1 Chain Shirt (1,250 gp), +1 Cold Iron Rapier (4,320 gp) = 5,570 gp -> you have 7,340 gp left.</p><p>- Wand of Shield, Cure Light Wounds and Longstrider (750 gp each) -> 5,180 gp left.</p><p></p><p>Things to Seriously Consider:</p><p>- Wand of True Strike (750 gp) and the Power Attack feat</p><p>- Cloak of Resistance +1 (1,000 gp)</p><p>- +1 Mighty (+2 Str) Composite Longbow (2,600 gp)</p><p>- Quiver of Ehlonna (1,800 gp) or Heward's Handy Haversack (2,000 gp)</p><p>- Dust of Tracelessness (250 gp, good when running away)</p><p>- Hat of Disguise (1,800 gp) -- make that Bluff skill work for you</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1672905, member: 6562"] Mithral Chain Shirt is in the DMG, as is Celestial Armor -- however, Celestial Armor is made of Mithral. (This no Mithral thing is going to be really hard on you light fighter types.) Okay, here's my revised build: Rogue3/Fighter3 Rapier guy (13kgp of stuff), next level +1 Ftr, and after that Duelist for 10 levels. Level-by-level it looks like... Str 14, Dex 14, Con 14, Int 14, Wis 12, Cha 12 1 - Rog1 - Dodge, Mobility - Skills: (you get to max out 11) Balance, Bluff, Jump, Tumble, Sense Motive, Spot, Listen, Move Silently, Hide, Sleight of Hand and Use Magic Device 2 - Ftr 1 - Weapon Finesse - Skills: Jump +1, Ride +3, Intimidate +1 3 - Rog2 - Evasion! - Weapon Focus (Rapier) - Skills: Tumble +2, Bluff +2, Balance +1, Sense Motive +2, Spot +2, Listen +2 4 - Ftr2, +1 Dex - Combat Expertise - Skills: Intimidate +5 (or maybe ride?) 5 - Ftr3 - Spring Attack 6 - Rog3 - Skills: Perform (Dance) +3 -- you need Perform (any) 3 for Duelist, and Perform (Dance) 5 for Shadowdancer, which may also suit your PC. Max out Use Magic Device at this stage. ... 7 - Ftr4 - Weapon Specialization (Rapier) 8 - Duel1, Dex +1 - most ranks in Bluff, Sense Motive 9 - Duel2, Improved Feint Okay, now for your stuff. You'll want a +1 Chain Shirt (AC 5, ACP -1, Max Dex +4, 1,250 gp). You'll also want a +1 Cold Iron Rapier (4,320 gp). A Ring of Protection +1 (2,000 gp) isn't a total waste, unless you have a friendly Cleric who's willing to cast Protection from Evil / Shield of Faith / Magic Circle vs. Evil on you before combat. Why have you been beefing up your Use Magic Device skill? Wands. You want a Wand of Shield (+4 AC, 1 min., 750 gp) and maybe a Wand of Shield of Faith (+2 AC, 1 min., 750 gp). Other really good wands get expensive quickly: - Cure Light Wounds (1d8+1, 750 gp) - Longstrider (+10 ft. move, 1 hour, 750 gp) - Blur (20% miss chance, 3 min., 4,500 gp) - Cat's Grace (+4 Dex, 3 min., 4,500 gp) - Mirror Image (1d4+1 images, 3 min., 4,500 gp) - Silence (3 min., 4,500 gp) Note that activating a Wand is a DC 20 Use Magic Device check. The check does [i]not[/i] increase with Wand level, so at high level, you can buy yourself a Wand of Stoneskin and use it as easily as your first Wand of Shield. Consider paying your party's Wizard and/or Cleric to make you Wands. They'll be happy that they spend fewer spells per day buffing and healing you. When you start taking Duelist levels, you'll want a Wand of Mage Armor, or some Bracers of Armor, and a Monk's Belt (13,000 gp), because Duelists don't wear armor. Summary: [b]Must-Have Items:[/b] +1 Chain Shirt (1,250 gp), +1 Cold Iron Rapier (4,320 gp) = 5,570 gp -> you have 7,340 gp left. - Wand of Shield, Cure Light Wounds and Longstrider (750 gp each) -> 5,180 gp left. Things to Seriously Consider: - Wand of True Strike (750 gp) and the Power Attack feat - Cloak of Resistance +1 (1,000 gp) - +1 Mighty (+2 Str) Composite Longbow (2,600 gp) - Quiver of Ehlonna (1,800 gp) or Heward's Handy Haversack (2,000 gp) - Dust of Tracelessness (250 gp, good when running away) - Hat of Disguise (1,800 gp) -- make that Bluff skill work for you -- N [/QUOTE]
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