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Please Help Me Run an Adventure Sans Battlemap/Minis
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<blockquote data-quote="airwalkrr" data-source="post: 4588802" data-attributes="member: 12460"><p>It's hard to run 3.5 and 4e without a battlemap, at least for important encounters. However, if you are willing to let 25 feet be 40 feet, a 5 foot step to be a 10 foot step, or a 20 foot radius to be a 15 foot radius from time to time it isn't so much of an issue. I would like to stress, however, that in 3.5 many times players see the tactical elements as a strength of the system and feel cheated if they do not get to take advantage of battle map combat. Perhaps you should discuss with your players what they prefer. Do they wish to handle more encounters each session or do they enjoy the tactical aspects of the encounters enough that they are willing to complete fewer encounters? I have played with players from both schools of thought, and chances are you will have mixed opinions within your group. Thus it might be advantageous to do as others have suggested and dismiss the battle map for minor encounters (such as those with wandering monsters or ELs equal to or lower than the party level) and only pull out the battle map for important encounters. This all depends on whether or not you can trust your players not to metagame which encounters are critical however. Decide on what is best based on what you know about your players and what they tell you they prefer.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4588802, member: 12460"] It's hard to run 3.5 and 4e without a battlemap, at least for important encounters. However, if you are willing to let 25 feet be 40 feet, a 5 foot step to be a 10 foot step, or a 20 foot radius to be a 15 foot radius from time to time it isn't so much of an issue. I would like to stress, however, that in 3.5 many times players see the tactical elements as a strength of the system and feel cheated if they do not get to take advantage of battle map combat. Perhaps you should discuss with your players what they prefer. Do they wish to handle more encounters each session or do they enjoy the tactical aspects of the encounters enough that they are willing to complete fewer encounters? I have played with players from both schools of thought, and chances are you will have mixed opinions within your group. Thus it might be advantageous to do as others have suggested and dismiss the battle map for minor encounters (such as those with wandering monsters or ELs equal to or lower than the party level) and only pull out the battle map for important encounters. This all depends on whether or not you can trust your players not to metagame which encounters are critical however. Decide on what is best based on what you know about your players and what they tell you they prefer. [/QUOTE]
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