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<blockquote data-quote="Li Shenron" data-source="post: 2432659" data-attributes="member: 1465"><p>I go against the grain and suggest <u>Forgotten Realms</u> indeed.</p><p></p><p>1. It is high-magic mostly because it is relatively common to become a high-level character in Faerun. However you can just not have the PCs interact directly with those high-level characters... The typical FR spellcaster PC isn't particularly more magically supplied than the average D&D spellcaster.</p><p>Eventually just be stingy with PrCl access, don't allow characters to take material from more regions at the same time, and of course disallow spellfire, and you'll be fine.</p><p></p><p>2. Not that there are really many FR adventures after all, but generic adventures fits FR well (as long as you change deities and organizations names). CotSQ can take you a long time to finish anyway. There are short adventures in regional books, and a couple of free ones on the web page.</p><p></p><p>3. Nothing else I know has as much material support as FR. You can pick your favourite regional book and start from there. Although there's no "capital" of Faerun, there are many towns well detailed enough to use as a base.</p><p></p><p>4. The only problem here is that there's an extra expenses because of the 3.0-3.5 rifts: you'll want the FRCS for the setting, but need the PGtF for the updated crunch, and the early regional books were 3.0 as well. If you don't bother that (I do), then there's way enough material for 3ed anyway.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2432659, member: 1465"] I go against the grain and suggest [U]Forgotten Realms[/U] indeed. 1. It is high-magic mostly because it is relatively common to become a high-level character in Faerun. However you can just not have the PCs interact directly with those high-level characters... The typical FR spellcaster PC isn't particularly more magically supplied than the average D&D spellcaster. Eventually just be stingy with PrCl access, don't allow characters to take material from more regions at the same time, and of course disallow spellfire, and you'll be fine. 2. Not that there are really many FR adventures after all, but generic adventures fits FR well (as long as you change deities and organizations names). CotSQ can take you a long time to finish anyway. There are short adventures in regional books, and a couple of free ones on the web page. 3. Nothing else I know has as much material support as FR. You can pick your favourite regional book and start from there. Although there's no "capital" of Faerun, there are many towns well detailed enough to use as a base. 4. The only problem here is that there's an extra expenses because of the 3.0-3.5 rifts: you'll want the FRCS for the setting, but need the PGtF for the updated crunch, and the early regional books were 3.0 as well. If you don't bother that (I do), then there's way enough material for 3ed anyway. [/QUOTE]
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