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Please Help Me Select a Campaign Setting
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2435118" data-attributes="member: 12332"><p>I wouldn't suggest Eberron ... it's interesting, but VERY different and I, (though I'm in the minority) don't think they pulled it off well. People will say it's low magic, but prevelant magic ... which is true, to some extent. The logic of the setting is that D&D magic having an effect on the evolution of society would create something more magic-intensive ... magical railroad, magical airships, magical postal service, living constructs ... it's got alot of victorian "gaslight" themes, most of them "magelight", say ... which is really tastey.</p><p></p><p>The rules, however, embrace wild power with abandon. Warforged are +0 LA and an interesting idea, but there's almost no reason NOT to play one, which disturbs me (you can even make a great Artificer with one). The Artificer class is quite flavorful, but seems to unintentionally interact with all the other spellcasting classes in the game to take alot away from them and interacts with the rules in such a way as to often be overpowering. </p><p></p><p>I'd actually like to do Eberron in something like Grim Tales, where I could highlight the prevalent magic while keeping it more low-key. </p><p></p><p>Kalamar looks interesting, but even with the heavy pimpage, it feels all but Flavor-Free ... I'd like to see them talk more about the Hobgoblins and maybe some of the HIGH MAGIC aspects of the setting. I'd say I'm a low-magic kind of guy, but I don't want to play Harn.</p><p></p><p>RttToEE has gotten ALOT of ground coverage for me and my groups ... it's slottable anywhere, but there's alot to be said for a Top Down campaign ... we have Hommlett, we have Verbobonc (which alot of data can be found on online, which heavily supplements the campaign) and all the vital areas heavily detailed ... you can play in Greyhawk without bothering with much beyond the borders. Alot of campaign setting books have lots and lots and lots of flavorful places, but there's only so much a group of people will ever experience. </p><p></p><p>I've started becoming a real lover of the Paths, especially for my casual D&D games. I want to get the Shackled City book, and I'd REALLY like a chance to check out the Age of Worms path, but I don't have a Dungeon sub and it'd be too expensive at this point to try and buy up back issues. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2435118, member: 12332"] I wouldn't suggest Eberron ... it's interesting, but VERY different and I, (though I'm in the minority) don't think they pulled it off well. People will say it's low magic, but prevelant magic ... which is true, to some extent. The logic of the setting is that D&D magic having an effect on the evolution of society would create something more magic-intensive ... magical railroad, magical airships, magical postal service, living constructs ... it's got alot of victorian "gaslight" themes, most of them "magelight", say ... which is really tastey. The rules, however, embrace wild power with abandon. Warforged are +0 LA and an interesting idea, but there's almost no reason NOT to play one, which disturbs me (you can even make a great Artificer with one). The Artificer class is quite flavorful, but seems to unintentionally interact with all the other spellcasting classes in the game to take alot away from them and interacts with the rules in such a way as to often be overpowering. I'd actually like to do Eberron in something like Grim Tales, where I could highlight the prevalent magic while keeping it more low-key. Kalamar looks interesting, but even with the heavy pimpage, it feels all but Flavor-Free ... I'd like to see them talk more about the Hobgoblins and maybe some of the HIGH MAGIC aspects of the setting. I'd say I'm a low-magic kind of guy, but I don't want to play Harn. RttToEE has gotten ALOT of ground coverage for me and my groups ... it's slottable anywhere, but there's alot to be said for a Top Down campaign ... we have Hommlett, we have Verbobonc (which alot of data can be found on online, which heavily supplements the campaign) and all the vital areas heavily detailed ... you can play in Greyhawk without bothering with much beyond the borders. Alot of campaign setting books have lots and lots and lots of flavorful places, but there's only so much a group of people will ever experience. I've started becoming a real lover of the Paths, especially for my casual D&D games. I want to get the Shackled City book, and I'd REALLY like a chance to check out the Age of Worms path, but I don't have a Dungeon sub and it'd be too expensive at this point to try and buy up back issues. --fje [/QUOTE]
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