Rel
Liquid Awesome
After a rather unfortunate TPK last night, my players launched into the creation of a new batch of PC's. I decided that we would make characters at the same level as the party that was just killed (4th) and we're even going to be able to pick up the same general plotline as before. I had previously established in this campaign that I would be happy to allow some of the humanoids in the Monster Manual as PC races since these were fairly common in the setting (Eberron set in Sharn though now headed to Xen'Drik).
I have never used PC races with a level adjustment and I'm having a devil of a time trying to wrap my old brain around the idea. Quite frankly some of the race/LA combos set off my Broken-Shafted Detector (tm) pretty hard. Let me tell you what I think that two different LA characters would look like and you tell me where I'm wrong:
Hobgoblin Fighter 3 (effective level 4th)
+2 Dex, +2 Con
Spd 30'
Darkvision 60'
+4 Racial Bonus on Move Silently
Hit Dice: Max for 1st level of fighter +2d10 (plus Con bonus)
BAB: +3
Feats: 1 for 1st Level, 1 for 3rd Level and Fighter Bonus Feats for levels 1&2 (4 total Feats)
Base Saves: Fort...+3, Ref...+1, Will...+1
Skill Points: Normal for 3rd level Fighter (6x[2+Int Bonus])
Contrast that with...
Bugbear Fighter 3 (effective level 4th)
+4 Str, +2 Dex, +2 Con, -2 Cha
Spd 30'
Darkvision 60'
+4 Racial Bonus on Move Silently
+3 Natural Armor Bonus
Hit Dice: Max for 1st level of fighter +2d10 (plus Con bonus), plus 3d8 Humanoid dice
BAB: +5
Feats: 1 for 1st Level, 1 for 3rd Level and Fighter Bonus Feats for levels 1&2 AND 2 extra feats for the Humanoid levels (6 total Feats)
Base Saves: Fort...+4, Ref...+4, Will...+2
Skill Points: Normal for 3rd level Fighter (6x[2+Int Bonus]) PLUS (6x[2+Int Bonus]) for the Humanoid Levels.
Even as I typed that my mind was screaming "this cannot be right!". So what am I doing wrong?
I have never used PC races with a level adjustment and I'm having a devil of a time trying to wrap my old brain around the idea. Quite frankly some of the race/LA combos set off my Broken-Shafted Detector (tm) pretty hard. Let me tell you what I think that two different LA characters would look like and you tell me where I'm wrong:
Hobgoblin Fighter 3 (effective level 4th)
+2 Dex, +2 Con
Spd 30'
Darkvision 60'
+4 Racial Bonus on Move Silently
Hit Dice: Max for 1st level of fighter +2d10 (plus Con bonus)
BAB: +3
Feats: 1 for 1st Level, 1 for 3rd Level and Fighter Bonus Feats for levels 1&2 (4 total Feats)
Base Saves: Fort...+3, Ref...+1, Will...+1
Skill Points: Normal for 3rd level Fighter (6x[2+Int Bonus])
Contrast that with...
Bugbear Fighter 3 (effective level 4th)
+4 Str, +2 Dex, +2 Con, -2 Cha
Spd 30'
Darkvision 60'
+4 Racial Bonus on Move Silently
+3 Natural Armor Bonus
Hit Dice: Max for 1st level of fighter +2d10 (plus Con bonus), plus 3d8 Humanoid dice
BAB: +5
Feats: 1 for 1st Level, 1 for 3rd Level and Fighter Bonus Feats for levels 1&2 AND 2 extra feats for the Humanoid levels (6 total Feats)
Base Saves: Fort...+4, Ref...+4, Will...+2
Skill Points: Normal for 3rd level Fighter (6x[2+Int Bonus]) PLUS (6x[2+Int Bonus]) for the Humanoid Levels.
Even as I typed that my mind was screaming "this cannot be right!". So what am I doing wrong?
