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Please help me understand Dnd Beyond "Maps"
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<blockquote data-quote="plecostomus" data-source="post: 9616091" data-attributes="member: 7040041"><p>I tried Maps today and I did not find it difficult to create a map and put some enemies and characters in there over the course of about 5-10 minutes. Considerably more time was spent messing around with it after that and figuring details out (see #7) but I found that pretty enjoyable.</p><p></p><p>The immediate missing features for me were:</p><ol> <li data-xf-list-type="ol">There is no polygonal select tool for Fog of War so it looks very messy. (Unless I'm missing something?)</li> <li data-xf-list-type="ol">There is no way to overlay a grid on a map.<ul> <li data-xf-list-type="ul">I used a map for Quests From the Infinite Staircase to test. QFtIS uses 1 square = 10 ft maps. Tokens are pre-sized correctly, but it would be nice if the maps could be divided into 5 ft squares rather than telling players to always remember that just because they are in one of these giant squares it does not mean a Medium enemy can't stand right next to them.</li> </ul></li> <li data-xf-list-type="ol">There is no way of adding a status indicator to a token, though you can add colored rings.<ul> <li data-xf-list-type="ul">Again this is an instance where you can say to players "if the monster has a purple ring, it's poisoned", or rename the monster to say "poisoned", or similar, but I would rather a VTT just show status when they mouseover. Automated-like.</li> </ul></li> <li data-xf-list-type="ol">I would prefer if I could pop-out the game log.</li> <li data-xf-list-type="ol">Not sure if there is a way to easily share artwork other than adding it as a map. Roll20 lets you put art in the game log.<ul> <li data-xf-list-type="ul">The game log doesn't have any chatting features.</li> </ul></li> <li data-xf-list-type="ol">I would like an option to have the DM map version on the DM view and player map version on the player view. <ul> <li data-xf-list-type="ul">To know what room the players are in during an official module, for example.</li> </ul></li> <li data-xf-list-type="ol">A little more technical documentation of features would be appreciated, but I did find this very pick-up and play. I even made a homebrew monster token and added it quite easily.<ul> <li data-xf-list-type="ul">Technical documentation helps with situations like my last comment, below.</li> </ul></li> </ol><p>For a while I was worried I could only prep one map at a time, but you can just add more and save them fully prepped for when they are needed. Not sure how many you can add at once. I would note that if there is a limit, it means you couldn't keep a long campaign prepped from start to finish to rerun later.</p><p></p><p>Here's the player view of my first test map. </p><p><img src="https://i.imgur.com/4sfIw5H.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="1430x898" style="" /></p></blockquote><p></p>
[QUOTE="plecostomus, post: 9616091, member: 7040041"] I tried Maps today and I did not find it difficult to create a map and put some enemies and characters in there over the course of about 5-10 minutes. Considerably more time was spent messing around with it after that and figuring details out (see #7) but I found that pretty enjoyable. The immediate missing features for me were: [LIST=1] [*]There is no polygonal select tool for Fog of War so it looks very messy. (Unless I'm missing something?) [*]There is no way to overlay a grid on a map. [LIST] [*]I used a map for Quests From the Infinite Staircase to test. QFtIS uses 1 square = 10 ft maps. Tokens are pre-sized correctly, but it would be nice if the maps could be divided into 5 ft squares rather than telling players to always remember that just because they are in one of these giant squares it does not mean a Medium enemy can't stand right next to them. [/LIST] [*]There is no way of adding a status indicator to a token, though you can add colored rings. [LIST] [*]Again this is an instance where you can say to players "if the monster has a purple ring, it's poisoned", or rename the monster to say "poisoned", or similar, but I would rather a VTT just show status when they mouseover. Automated-like. [/LIST] [*]I would prefer if I could pop-out the game log. [*]Not sure if there is a way to easily share artwork other than adding it as a map. Roll20 lets you put art in the game log. [LIST] [*]The game log doesn't have any chatting features. [/LIST] [*]I would like an option to have the DM map version on the DM view and player map version on the player view. [LIST] [*]To know what room the players are in during an official module, for example. [/LIST] [*]A little more technical documentation of features would be appreciated, but I did find this very pick-up and play. I even made a homebrew monster token and added it quite easily. [LIST] [*]Technical documentation helps with situations like my last comment, below. [/LIST] [/LIST] For a while I was worried I could only prep one map at a time, but you can just add more and save them fully prepped for when they are needed. Not sure how many you can add at once. I would note that if there is a limit, it means you couldn't keep a long campaign prepped from start to finish to rerun later. Here's the player view of my first test map. [IMG size="1430x898"]https://i.imgur.com/4sfIw5H.png[/IMG] [/QUOTE]
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