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Please help me understand my players.
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<blockquote data-quote="Speaks With Stone" data-source="post: 774442" data-attributes="member: 375"><p>Lost Soul, that is a very intriguing suggestion. I'm not sure if I'm up for that at the moment, but crafting the plot around the PCs is an interesting concept. Sure, you always have to move the plot a little here and there to make a good fit, but . .. hmm.</p><p></p><p>Over the weekend, I re-read the next Freeport module and dang. I forgot just how complex that was. The first module was simple, but I'd be insane to use the module as written for this set of PCs. It's given me a chance to weave a lot of my original plot into the freeport module, while minimizing (nigh unto elimination) the mystery solving. I have an NPC or two that needed to gain teh players trust, so I'm going to have them solve the puzzles and point the players in the right direction. We will probably fly through these next 2 freeport modules as a result, but I will blend things back into the original plot line from there.</p><p></p><p>I have no idea how things will progress, but as the tangents crop up, I'll just have to relink it back to the main adventure better. I also have to stop getting frustrated when the players ignore the clues and craft situations where the adventure can continue regardless of the clues.</p><p></p><p>Thanks for the comments.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 774442, member: 375"] Lost Soul, that is a very intriguing suggestion. I'm not sure if I'm up for that at the moment, but crafting the plot around the PCs is an interesting concept. Sure, you always have to move the plot a little here and there to make a good fit, but . .. hmm. Over the weekend, I re-read the next Freeport module and dang. I forgot just how complex that was. The first module was simple, but I'd be insane to use the module as written for this set of PCs. It's given me a chance to weave a lot of my original plot into the freeport module, while minimizing (nigh unto elimination) the mystery solving. I have an NPC or two that needed to gain teh players trust, so I'm going to have them solve the puzzles and point the players in the right direction. We will probably fly through these next 2 freeport modules as a result, but I will blend things back into the original plot line from there. I have no idea how things will progress, but as the tangents crop up, I'll just have to relink it back to the main adventure better. I also have to stop getting frustrated when the players ignore the clues and craft situations where the adventure can continue regardless of the clues. Thanks for the comments. [/QUOTE]
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