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Please help me understand my players.
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<blockquote data-quote="The Great Sage" data-source="post: 833440" data-attributes="member: 10929"><p>Hmm...you could just run it on the fly like Lostsoul suggested...or you could do this. </p><p></p><p>The PCs have some nice NPCs in their background, yes? Well before the next game, ask the players to multiply their WIS by 5. </p><p></p><p>Now sometime during the session, just after the PCs have done something evil, call out for them all the roll a D100. If they fail (you have their sanity scores after all) tell them that they now suffer some form of echopraxia. Now introduce a "friendly" NPC to point them back to the plot hooks. </p><p></p><p>If this short episode of temporty insanity still hasn't quashed their independant nature, have something really nasty happen to one of their close NPCs. Something along the lines of:</p><p>- when they visit them next, all they find are small drips of blood, leading to the backstreets.</p><p>- having visions of their loved ones performing debased rituals (dare I say in front of a monolith in thick swamp land? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p></p><p>It seems to me that your players are being a bit surley, what with all the drowning of innocents and such. Give them a taste of their own medicene ie- a beating. That should straighten them out.</p></blockquote><p></p>
[QUOTE="The Great Sage, post: 833440, member: 10929"] Hmm...you could just run it on the fly like Lostsoul suggested...or you could do this. The PCs have some nice NPCs in their background, yes? Well before the next game, ask the players to multiply their WIS by 5. Now sometime during the session, just after the PCs have done something evil, call out for them all the roll a D100. If they fail (you have their sanity scores after all) tell them that they now suffer some form of echopraxia. Now introduce a "friendly" NPC to point them back to the plot hooks. If this short episode of temporty insanity still hasn't quashed their independant nature, have something really nasty happen to one of their close NPCs. Something along the lines of: - when they visit them next, all they find are small drips of blood, leading to the backstreets. - having visions of their loved ones performing debased rituals (dare I say in front of a monolith in thick swamp land? :p ) It seems to me that your players are being a bit surley, what with all the drowning of innocents and such. Give them a taste of their own medicene ie- a beating. That should straighten them out. [/QUOTE]
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