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<blockquote data-quote="MerricB" data-source="post: 6592719" data-attributes="member: 3586"><p>No, temporary HP don't stack. If you get more temporary HP, you choose whether to keep the old lot or take the new one. This is explicit in the rules.</p><p></p><p>Temporary hit points last until expended or you take a long rest, unless the ability that grants them says otherwise.</p><p></p><p>However, the Abjurer doesn't have an ability to gain temporary HP. The ability is called Arcane Ward, and grants them a damage ward - it works like temporary hit points, but it isn't actually temp HP.</p><p></p><p>The combination is sort of okay. Armor of Shadows allows you to cast Mage Armor at will (1st level spell). Arcane Ward transforms that into the ward of 2*level+Int mod hp, and then you replenish an additional 2 points of shielding each time you cast Mage Armor. (You gain the larger amount only the first time you use the ability each day, although between combats you could cast Mage Armor a lot to replenish it).</p><p></p><p>So, at 4th level, you create a ward of about 11 hit points, which you can replenish between combats. </p><p></p><p>I hardly think it's worth being a multiclassed Warlock/Wizard for this combination.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6592719, member: 3586"] No, temporary HP don't stack. If you get more temporary HP, you choose whether to keep the old lot or take the new one. This is explicit in the rules. Temporary hit points last until expended or you take a long rest, unless the ability that grants them says otherwise. However, the Abjurer doesn't have an ability to gain temporary HP. The ability is called Arcane Ward, and grants them a damage ward - it works like temporary hit points, but it isn't actually temp HP. The combination is sort of okay. Armor of Shadows allows you to cast Mage Armor at will (1st level spell). Arcane Ward transforms that into the ward of 2*level+Int mod hp, and then you replenish an additional 2 points of shielding each time you cast Mage Armor. (You gain the larger amount only the first time you use the ability each day, although between combats you could cast Mage Armor a lot to replenish it). So, at 4th level, you create a ward of about 11 hit points, which you can replenish between combats. I hardly think it's worth being a multiclassed Warlock/Wizard for this combination. Cheers! [/QUOTE]
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