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<blockquote data-quote="pming" data-source="post: 6593890" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> As a DM, I've always held to the standard of "No same-core class combos". I've been doing this since 1e when I made a Ranger/Paladin that was, simply put, crazy-nutzo-powervulz. Since that day, I do not allow 'same core' multiclassing. In other words, you can't have a Sorcerer/Wizard, or a Cleric/Druid, or a Fighter/Barbarian, etc. This restriction made even more sense with the advent of 3.x/PF...and I'm happily carrying it over into 5e (assuming I even allow multiclassing...still not sure on that).</p><p></p><p> That said, I really don't see the combo(s) listed above as game-breaking. This does give me hope for allowing multiclassing at my table. Playing a character ever weekend for a year or two just so you can say "<em>See! I have an <em>extra</em> 45hp and can do lot's of damage...well, at least two or three times a day, anyway! I rock!</em>" seems kind of...well, I won't say it. It's just not that "wow" as far as I can tell. I can say that it's a great way to waste two years of playing a fantasy RPG as far as interesting, character-driven role-playing potential is concerned. I'm sure someone can make a good and interesting "Sorlock", but, really, if they are doing that for mechanical reasons first, then tacking on a "RP reason" to justify it...er...o-o-k-a-a-y. Whatever floats yer boat I guess! </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6593890, member: 45197"] Hiya. As a DM, I've always held to the standard of "No same-core class combos". I've been doing this since 1e when I made a Ranger/Paladin that was, simply put, crazy-nutzo-powervulz. Since that day, I do not allow 'same core' multiclassing. In other words, you can't have a Sorcerer/Wizard, or a Cleric/Druid, or a Fighter/Barbarian, etc. This restriction made even more sense with the advent of 3.x/PF...and I'm happily carrying it over into 5e (assuming I even allow multiclassing...still not sure on that). That said, I really don't see the combo(s) listed above as game-breaking. This does give me hope for allowing multiclassing at my table. Playing a character ever weekend for a year or two just so you can say "[I]See! I have an [I]extra[/I] 45hp and can do lot's of damage...well, at least two or three times a day, anyway! I rock![/I]" seems kind of...well, I won't say it. It's just not that "wow" as far as I can tell. I can say that it's a great way to waste two years of playing a fantasy RPG as far as interesting, character-driven role-playing potential is concerned. I'm sure someone can make a good and interesting "Sorlock", but, really, if they are doing that for mechanical reasons first, then tacking on a "RP reason" to justify it...er...o-o-k-a-a-y. Whatever floats yer boat I guess! ^_^ Paul L. Ming [/QUOTE]
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