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<blockquote data-quote="Greenfield" data-source="post: 5558469" data-attributes="member: 6669384"><p>Mind a little cheese?</p><p></p><p>Wiz1/Ftr3/Ranger5, with Ranger as your first level, for the skills.</p><p></p><p>Give him a decent Int if you want more skills, enough Wisdom to get some Ranger spells, otherwise pump Str, Dex and Con, in that order.</p><p></p><p>Go Spiked Chain with Improved Trip and Combat Reflexes, Power Attack, and Wpn Focus and Wpn Spec on the chain.</p><p></p><p>Now make sure to take Enlarge Person as one of your Wizard spells. You'll be a royal pain in the donkey for the DM to handle both in and out of melee.</p><p></p><p>The Fighter levels get you some bonus feats, and the one level of Wizard not only gets you Enlarge Person and Shield (2 handed weapon fighters lose out on shields), it also allows you to use any Arcane wand or staff of any level.</p><p></p><p>Ranger gets you massive skills, for broad versatility, two good Saves, and a smattering of Druid spells. You can have both a Familiar and an Animal Companion, and can use healing wands and a number of other divine items. Also, take the Rapid Shot path of combat specialization.</p><p></p><p>If you go Human you get the extra Feat and skills, but suffer no Exp penalty for the multiclass, since the Fighter and Wiz levels are close.</p><p></p><p>It has just enough cheese to make a DM flinch, but not quite so much as to make him reject it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5558469, member: 6669384"] Mind a little cheese? Wiz1/Ftr3/Ranger5, with Ranger as your first level, for the skills. Give him a decent Int if you want more skills, enough Wisdom to get some Ranger spells, otherwise pump Str, Dex and Con, in that order. Go Spiked Chain with Improved Trip and Combat Reflexes, Power Attack, and Wpn Focus and Wpn Spec on the chain. Now make sure to take Enlarge Person as one of your Wizard spells. You'll be a royal pain in the donkey for the DM to handle both in and out of melee. The Fighter levels get you some bonus feats, and the one level of Wizard not only gets you Enlarge Person and Shield (2 handed weapon fighters lose out on shields), it also allows you to use any Arcane wand or staff of any level. Ranger gets you massive skills, for broad versatility, two good Saves, and a smattering of Druid spells. You can have both a Familiar and an Animal Companion, and can use healing wands and a number of other divine items. Also, take the Rapid Shot path of combat specialization. If you go Human you get the extra Feat and skills, but suffer no Exp penalty for the multiclass, since the Fighter and Wiz levels are close. It has just enough cheese to make a DM flinch, but not quite so much as to make him reject it. [/QUOTE]
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