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<blockquote data-quote="Ranger19k" data-source="post: 5558646" data-attributes="member: 98621"><p>I agree with the value of enlarge person, but it would seem that for a melee-style character, that it would be better to take some levels of Cleric with the strength domain, and that way you can cast in full armor. That gives you access to the spell once per day, but even more importantly, I think that it lets you use a wand of enlarge -which would be a heck of a 750gp investment. Either way, the errated 50gp price for a potion of enlarge makes it quite reasonable to have a small stash (7-10ish) on hand at all times, for only the price of selling off a couple masterwork weapons that you picked up from your enemies.</p><p></p><p>Which brings me back to the "battle cleric" recommendation from above. At 9th level, you could do Cleric4/Ordained Champion 5. I really love Ordained Champion (CC). Yes, you lose two levels of spell casting (sad face), but I think it is totally worth it. Spontaneously Quick-cast war domain spells? Holy win. This way you can swift action throw up that Divine Might spell and not have to worry about using all your daily turn attempts on a DMM persist spell that would really screw you when you get dispelled. Instead, get DMM quicken and make better use of your swift actions- basically every turn with either your free war domain quickens or your DMM quicken (just pick up some moderate additional turns/day along the way). Also, Ordained Champion gives you the most powerful "channel Spell" ability in the game. Unlike the duskblade, it doesn't need to be a touch spell, so you can put any spell you want in your blade as a move action that lasts for 8 hours. This has definite "can-of-whopass" potential. And when you get righteous might in another level or so, it will make the enlarge thing mass-nix.</p><p></p><p>I'd do this if you were going the battle cleric route.</p><p>Dandu's incantrix build would be great if you want to go the arcane route.</p><p>If you use Tomb of Battle, a Crusader-Ruby Knight Vindicator build is also highly OP and quite survivable.</p><p>And you can NEVER go wrong with just straight Druid.....</p><p>Or straight monk.</p></blockquote><p></p>
[QUOTE="Ranger19k, post: 5558646, member: 98621"] I agree with the value of enlarge person, but it would seem that for a melee-style character, that it would be better to take some levels of Cleric with the strength domain, and that way you can cast in full armor. That gives you access to the spell once per day, but even more importantly, I think that it lets you use a wand of enlarge -which would be a heck of a 750gp investment. Either way, the errated 50gp price for a potion of enlarge makes it quite reasonable to have a small stash (7-10ish) on hand at all times, for only the price of selling off a couple masterwork weapons that you picked up from your enemies. Which brings me back to the "battle cleric" recommendation from above. At 9th level, you could do Cleric4/Ordained Champion 5. I really love Ordained Champion (CC). Yes, you lose two levels of spell casting (sad face), but I think it is totally worth it. Spontaneously Quick-cast war domain spells? Holy win. This way you can swift action throw up that Divine Might spell and not have to worry about using all your daily turn attempts on a DMM persist spell that would really screw you when you get dispelled. Instead, get DMM quicken and make better use of your swift actions- basically every turn with either your free war domain quickens or your DMM quicken (just pick up some moderate additional turns/day along the way). Also, Ordained Champion gives you the most powerful "channel Spell" ability in the game. Unlike the duskblade, it doesn't need to be a touch spell, so you can put any spell you want in your blade as a move action that lasts for 8 hours. This has definite "can-of-whopass" potential. And when you get righteous might in another level or so, it will make the enlarge thing mass-nix. I'd do this if you were going the battle cleric route. Dandu's incantrix build would be great if you want to go the arcane route. If you use Tomb of Battle, a Crusader-Ruby Knight Vindicator build is also highly OP and quite survivable. And you can NEVER go wrong with just straight Druid..... Or straight monk. [/QUOTE]
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