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<blockquote data-quote="Jeffrie" data-source="post: 5559414" data-attributes="member: 93465"><p>Just to be weird, and because i'm me. . .</p><p></p><p>Human</p><p>Martial Rogue2/Cleric7</p><p>S 14</p><p>I 18</p><p>W 18 =20</p><p>D 12</p><p>C 10</p><p>Ch 14</p><p></p><p>Take some extra Int (18), and you get great skills at first level (48; 100@9th). Take Able Learner at first and your extra Int skill points cost only one point to spend. You will be able to max ranks in 3, max cross in 9, and take ten in 10 other skills. Max Diplomacy to change the game when the DM thinks he's winning.</p><p> The Rogue also give UMD for 1st level arcane scrolls!</p><p></p><p>Concentration 13</p><p>Diplomacy 15</p><p>Spellcraft 13</p><p></p><p>Decipher Script 9</p><p>Gather Info 8</p><p>Hide 6</p><p><strong>Listen 10</strong></p><p>Move silent 6</p><p>Search 10</p><p>Sense Motive 10</p><p><strong>Spot 10</strong></p><p>Tumble 7</p><p>UMD (scrolls) 12</p><p></p><p>Plus; one rank in 10 other skills.</p><p> And ability bonuses throughout your career will boost all these scores.</p><p></p><p>Or consider Knowledge Devotion (+13) for extra damage in almost every swing of your career! </p><p></p><p>And the Martial Rogue (SRD) gives two extra feats to the build, and where you would lose the caster, it could be fun. Take Improved Initiative and get the DM to let you take Quick Reconnoiter from CC, for a +6 to initiative with listen/spot as a FREE ACTION (go first lots). And Evasion at 2nd (Mithral Breastplate; better speed and less noise).</p><p></p><p>Take <a href="http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Versatile_Spellcaster" target="_blank">Versatile Spellcaster</a> and you will be able to convert any two spells of same level to <strong>any spell you know</strong> one level higher (very versatile, you can convert 4 1st lvl spls to one 3rd etc. never come home with cantrips).</p><p></p><p>That build sounds fun to play, and survivable.</p></blockquote><p></p>
[QUOTE="Jeffrie, post: 5559414, member: 93465"] Just to be weird, and because i'm me. . . Human Martial Rogue2/Cleric7 S 14 I 18 W 18 =20 D 12 C 10 Ch 14 Take some extra Int (18), and you get great skills at first level (48; 100@9th). Take Able Learner at first and your extra Int skill points cost only one point to spend. You will be able to max ranks in 3, max cross in 9, and take ten in 10 other skills. Max Diplomacy to change the game when the DM thinks he's winning. The Rogue also give UMD for 1st level arcane scrolls! Concentration 13 Diplomacy 15 Spellcraft 13 Decipher Script 9 Gather Info 8 Hide 6 [B]Listen 10[/B] Move silent 6 Search 10 Sense Motive 10 [B]Spot 10[/B] Tumble 7 UMD (scrolls) 12 Plus; one rank in 10 other skills. And ability bonuses throughout your career will boost all these scores. Or consider Knowledge Devotion (+13) for extra damage in almost every swing of your career! And the Martial Rogue (SRD) gives two extra feats to the build, and where you would lose the caster, it could be fun. Take Improved Initiative and get the DM to let you take Quick Reconnoiter from CC, for a +6 to initiative with listen/spot as a FREE ACTION (go first lots). And Evasion at 2nd (Mithral Breastplate; better speed and less noise). Take [URL="http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Versatile_Spellcaster"]Versatile Spellcaster[/URL] and you will be able to convert any two spells of same level to [B]any spell you know[/B] one level higher (very versatile, you can convert 4 1st lvl spls to one 3rd etc. never come home with cantrips). That build sounds fun to play, and survivable. [/QUOTE]
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