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Please help me with creating a new skill.
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<blockquote data-quote="SS" data-source="post: 2913509" data-attributes="member: 40136"><p>I have a problem with the skill Survival. I do not like the skill because I feel it is too broad. I can't see allowing one skill to be used for all types of terrain, or climate. Tracking someone through snow, sand, grass or, dense vegetation, is totally different. Not to mention hunting and foraging in those environments. I started to make a new skill, BUT I found a problem. I added way too many new skills. My next idea was to break the skill down into just terrain, Aquatic, Desert, Mountain, Plains, Urban, Woodland. You then put ranks in them like other skills. But I think it's still too many new skills and it hurts the Ranger the most. Please give me any advise you can, or tell me why I'm wrong in thinking Survival is too broad.</p><p></p><p></p><p></p><p>LORE (WIS)</p><p>Like the Craft, Knowledge, Perform, and Profession skills, Lore actually encompasses a number of unrelated skills. Lore measures your savvy in dealing with naturally occurring events in a given environment. Quite the opposite of the knowledge skill, Lore is a hands-on training, learning through doing, whether self-taught or trained.</p><p>Below are listed typical terrain types.</p><p></p><p>• Aquatic (living on or near a great body of water, a sailors second most useful skill after rope use)</p><p>• Arctic (frigid region between the Northern Wall and the northern timberlines, region of permanent cold that is largely or entirely devoid of life)</p><p>• Desert (barren or desolate area, often sandy region of little rainfall, extreme temperatures, and sparse vegetation)</p><p>• Mountain (natural elevation of the earth's surface, air is colder, thinner, and dryer proportionate to the elevation)</p><p>• Plains (extensive, level, usually treeless area of land)</p><p>• Savanna (flat grassland of tropical or subtropical regions)</p><p>• Scrubland (uncultivated and covered with sparse stunted vegetation)</p><p>• Subaquatic (living beneath the surface of water)</p><p>• Subterranean (situated or operating below the earth's surface)</p><p>• Tropical (hot, humid, torrid, rain forests)</p><p>• Urban (city life, to many the harshest environment of all)</p><p>• Volcanic (existing in, around, or near lava, as well as toxic sulfurous gasses)</p><p>• Wetland (including, bogs, swamps, and marshes)</p><p>• Woodland (forests, coniferous or deciduous, dense growth of trees, plants, and underbrush covering a large area, of temperament climate)</p><p></p><p></p><p>Check: Varies, follow tracks (see the Track feat).</p><p>Lore does not allow you to follow difficult tracks unless you are a ranger or have the Track feat.</p></blockquote><p></p>
[QUOTE="SS, post: 2913509, member: 40136"] I have a problem with the skill Survival. I do not like the skill because I feel it is too broad. I can't see allowing one skill to be used for all types of terrain, or climate. Tracking someone through snow, sand, grass or, dense vegetation, is totally different. Not to mention hunting and foraging in those environments. I started to make a new skill, BUT I found a problem. I added way too many new skills. My next idea was to break the skill down into just terrain, Aquatic, Desert, Mountain, Plains, Urban, Woodland. You then put ranks in them like other skills. But I think it's still too many new skills and it hurts the Ranger the most. Please give me any advise you can, or tell me why I'm wrong in thinking Survival is too broad. LORE (WIS) Like the Craft, Knowledge, Perform, and Profession skills, Lore actually encompasses a number of unrelated skills. Lore measures your savvy in dealing with naturally occurring events in a given environment. Quite the opposite of the knowledge skill, Lore is a hands-on training, learning through doing, whether self-taught or trained. Below are listed typical terrain types. • Aquatic (living on or near a great body of water, a sailors second most useful skill after rope use) • Arctic (frigid region between the Northern Wall and the northern timberlines, region of permanent cold that is largely or entirely devoid of life) • Desert (barren or desolate area, often sandy region of little rainfall, extreme temperatures, and sparse vegetation) • Mountain (natural elevation of the earth's surface, air is colder, thinner, and dryer proportionate to the elevation) • Plains (extensive, level, usually treeless area of land) • Savanna (flat grassland of tropical or subtropical regions) • Scrubland (uncultivated and covered with sparse stunted vegetation) • Subaquatic (living beneath the surface of water) • Subterranean (situated or operating below the earth's surface) • Tropical (hot, humid, torrid, rain forests) • Urban (city life, to many the harshest environment of all) • Volcanic (existing in, around, or near lava, as well as toxic sulfurous gasses) • Wetland (including, bogs, swamps, and marshes) • Woodland (forests, coniferous or deciduous, dense growth of trees, plants, and underbrush covering a large area, of temperament climate) Check: Varies, follow tracks (see the Track feat). Lore does not allow you to follow difficult tracks unless you are a ranger or have the Track feat. [/QUOTE]
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