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Please help me with Eberron Adventure plot
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<blockquote data-quote="moticon" data-source="post: 1925812" data-attributes="member: 20701"><p>HI everyone,</p><p></p><p>I'm designing an adventure for the Eberron campaign setting that will loosely resemble the DaVinci Code/National Treasure. In other words, there is something (treasure, knowledge, artifact) which -- if found or exposed to the larger world -- would create havoc or give the holder of it significant influence/power/wealth.</p><p></p><p>I could write a book already with my ideas of the places to be explored, puzzles to be broken, mysteries to be solved, intrigue opportunities, and double-agents to be exposed, but first I need that big "Thing".</p><p></p><p>I would like for it to be very Eberron specific to give verisimilitude to the motivations of the party and protaginists for wanting this thing. I would like to stay away from the "artifact of great power", and go for something that is more "dangerous if found". It could even be something that, once found, the PC's decide to become the protectors of (as in the DaVinci code where there was a secret society dedicated to protecting and hiding the secret).</p><p></p><p>The adventure is targeted for starting at 8th level, and may run all the way to 12th level. Ideas I've thought of already include:</p><p></p><p> - The rumored existance of a device that permenantly deactivates warforged, or information about a previously unknown weakness the warforged have?</p><p> - A "historical document" which -- if published and verified -- would upset the balance of power between major groups (which ones and why is what I'm struggling with). </p><p> </p><p>Any ideas you could suggest would be greatly appreciated!!</p></blockquote><p></p>
[QUOTE="moticon, post: 1925812, member: 20701"] HI everyone, I'm designing an adventure for the Eberron campaign setting that will loosely resemble the DaVinci Code/National Treasure. In other words, there is something (treasure, knowledge, artifact) which -- if found or exposed to the larger world -- would create havoc or give the holder of it significant influence/power/wealth. I could write a book already with my ideas of the places to be explored, puzzles to be broken, mysteries to be solved, intrigue opportunities, and double-agents to be exposed, but first I need that big "Thing". I would like for it to be very Eberron specific to give verisimilitude to the motivations of the party and protaginists for wanting this thing. I would like to stay away from the "artifact of great power", and go for something that is more "dangerous if found". It could even be something that, once found, the PC's decide to become the protectors of (as in the DaVinci code where there was a secret society dedicated to protecting and hiding the secret). The adventure is targeted for starting at 8th level, and may run all the way to 12th level. Ideas I've thought of already include: - The rumored existance of a device that permenantly deactivates warforged, or information about a previously unknown weakness the warforged have? - A "historical document" which -- if published and verified -- would upset the balance of power between major groups (which ones and why is what I'm struggling with). Any ideas you could suggest would be greatly appreciated!! [/QUOTE]
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